People who are in the curation business (critics, reviewers, etc.) tend to favor things that make themselves look good to other people in the curation business. That is often opposite what the "unwashed masses" of people enjoy.
Prime example - Michael Bay movies. Michael Bay makes big, loud, entertaining movies with lots of explosions, bright lights, shiny objects, violence, and sex appeal. A "curator" is usually too snooty to recommend a movie like that.
An algorithm doesn't much care if a movie is artfully crafted, it only cares if people watch what is recommended. In the long run, an algo is more likely to give people what they want than a curator is.
If anything, curators over the long term seem to make a living telling people what they aren't supposed to like (or have access to).
Paid maternity leave doesn't fix time apart from your children over the first two decades of their life.
So, the cost of losing one or both of the programmers in the process must be considered too.
As in, it would have been a solid niche input device, but most games don't need it or benefit greatly from it, so adding $100 to the price of the console made it bad business.
There is some amazing technology there, but as a gamer it didn't make me want it. It was like VR kinda still is - a very cool niche that hasn't caught on yet.
It's okay for niche products to exist and be profitable if you don't require them to sell millions of units.
It's not optimized for individual success at all. So the people who win are those who take individualized action above and beyond the norm.
If you do what everybody else does, you get what everybody else gets.
Logos, Ethos, Pathos: you need all three. "This is true. I am trustworthy. This true thing is important."
It is very frustrating, especially to many of my fellow scientists, that bellowing "THIS IS TRUE" as loudly as possible is insufficient. But it is insufficient.