So one can break a model by consistently feeding it with random, highly improbable junk? Everything would be registered as a surprise and get stored, impacting future interactions
So one can break a model by consistently feeding it with random, highly improbable junk? Everything would be registered as a surprise and get stored, impacting future interactions
The model may not be able to detect bad faith questions, but the operators can.
Any time I see a sentence end in that strong-arm emoji my douchebag-o-meter goes way way up.
The only phishing I can see that would be extremely hard to detect are browser extension injections (either in extension window or page replacement) so the domain is legitimate.
I speak differently than my brothers because I grew up at my grandparents 3 MILES! away and if I go to my family restaurant 2 MILES the other direction there is a different accent again, and I mean different words too not just the sound. Where I used to go to school 10 miles away they don't understand if I speak my dialect because it's a different region.
The whole Italy is like that, a different dialect every 2-3 miles, every family, town, city, province, county and region has different accents and ways to make food and recipes. My town is 3200 years old, older than the Romans, they used to fight, then ally then fight again with them etc., this dialect thing is very old, cultures, traditions and families.
Of course we have the Italian language in common and the main dialects are separated by the main city of the region then by the region itself but yep, that's how it is.
Something I wonder—often in a game, the focus follows the player character, and the universe stops when we go away. Maybe a simplified model will run to represent time passing while we are away, in games where that sort of thing matters. This is fine because our NPCs are basically static, if you freeze them, and then wake them up when the PC shows up. They aren’t deep enough for the missing day to day events to matter.
But, with more complex NPCs, will the fact that their lives pause while we’re gone shatter the illusion? It seems like his original system (the universe broadcasts to every NPC even while they are not doing anything) could fudge that a bit and retain a feeling of ongoing background life, in some cases. While in the new system they are ready frozen…
I dunno. What to do? Maybe run a simplified model and have it generate some appropriate local events for the NPCs while they are frozen (some, fewer than when they were on the receiving end of the whole universe).
Title should have a (2014) in it: Introduction to the A* Algorithm (2014).
1 points, 8 months ago, 1 comments: Introduction to the a* Algorithm (https://news.ycombinator.com/item?id=41897736)
202 points, 3 years ago, 30 comments: Introduction to the A* Algorithm (2014) (https://news.ycombinator.com/item?id=30287733)
4 points, 5 years ago, 1 comments: Introduction to the a* Algorithm (https://news.ycombinator.com/item?id=24146045)
201 points, 7 years ago, 14 comments: Introduction to A* (2014) (https://news.ycombinator.com/item?id=18642462)
5 points, 7 years ago, 0 comments: Introduction to A* (https://news.ycombinator.com/item?id=16190604)
What I've always heard is that classical statues were painted "brightly".
So, is this something that's so well known in the study of antiquities that no source was required, or has the author just got a personal bugbear here?