https://www.youtube.com/watch?v=jbbLCgh6sso
These termites are fungus farmers and feed the gigantic queen with it.
Unfortunately the fungus farming is not part of this clip, but it is also described the same program.
Edit: This is an older version of sir David Attenborough, revisiting another mound and talking about fungus farming. https://www.youtube.com/watch?v=xGaT0B__2DM
Now that I think about it, the dev strategy of leaving the spot without a mine but moving one there, probably does not affect the probability that there will be a mine there during gameplay.
So if the probability of finding a mine at any given spot is given by p, then the probability of finding a mine in the top left during gameplay for cases where one does not click it first (in which case it is 0?) is 1 for the case where you clicked on a mine first with probability p, and then p for the remainder.
So the total probability p' is p * 1 + (1 - p) * p, or 2p - p^2.
Wikipedia says
> Beginner is usually on an 8x8 or 9x9 board containing 10 mines, Intermediate is usually on a 16x16 board with 40 mines and expert is usually on a 30x16 board with 99 mines; however, there is usually an option to customise board size and mine count.
I was curious to see the concrete effects for no reason other than to procrastinate.