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ohnoesjmr commented on Native vs. emulation: World of Warcraft game performance on Snapdragon X Elite   rkblog.dev/posts/pc-hardw... · Posted by u/geekman7473
PeterStuer · 13 hours ago
Does WoW still use Blizzard's in house anti-cheat engine (Warden)? Interesting how the emulated version did not trip this.
ohnoesjmr · 12 hours ago
The anti-cheat streams executable code into the client, and that code is mostly for detecting tampering with the game, injected modules, etc.

Not sure they care about it running in an emulated environment.

They do effectively allocate an executable memory region, copy the machine code that was streamed into it, and jump to it.

I guess in this case the emulation is an actual vm, rather than "rewrite x86 instructions into arm" (don't know much about this subject, but assumed that was how rosetta worked)

ohnoesjmr commented on JetKVM – Control any computer remotely   jetkvm.com/... · Posted by u/elashri
somanyphotons · 2 months ago
I wish there was a KVM out there that didn't need HDMI, where it sat on PCIe bus and presented a really dumb framebuffer/kb/mouse to the BIOS/OS, but sent it out over the network
ohnoesjmr · 2 months ago
Teradici is that, but too expensive for home users.
ohnoesjmr commented on OpenZL: An open source format-aware compression framework   engineering.fb.com/2025/1... · Posted by u/terrelln
ohnoesjmr · 2 months ago
Does this support seekable compression?
ohnoesjmr commented on An MVCC-like columnar table on S3 with constant-time deletes   shayon.dev/post/2025/277/... · Posted by u/shayonj
ohnoesjmr · 2 months ago
The sequence diagram seems to have a mistake, the second writer somehow seems to know to create v124, only having observed v122.
ohnoesjmr commented on Polars Cloud and Distributed Polars now available   pola.rs/posts/polars-clou... · Posted by u/jonbaer
ohnoesjmr · 3 months ago
I guess could be a good contender for replacing spark, however, I suspect the fact spark is free and open source, which forms a community around it, means that dpolars might struggle to gain traction, when it's gated by a credit card.
ohnoesjmr commented on Show HN: Tsbro – TypeScript for the browser, no build step   github.com/stagas/tsbro... · Posted by u/stagas
ohnoesjmr · 5 months ago
Is there a solution to get ts compiler embeddable into c++ project that uses v8, so it could compile the code on the fly?

Seems tsc itself requires node, but surely an api that takes a ts file as a string and returns a ts file as a string should be possible?

ohnoesjmr commented on ClickHouse gets lazier and faster: Introducing lazy materialization   clickhouse.com/blog/click... · Posted by u/tbragin
ohnoesjmr · 8 months ago
Wonder how well this propagates down to subqueries/CTE's
ohnoesjmr commented on PEP 750 – Template Strings   peps.python.org/pep-0750/... · Posted by u/grep_it
pphysch · 8 months ago
This could be a game-changer for applications that involve lots of HTML, SQL, or other languages that tend to be embedded within Python programs. Frankly, HTML templating is the worst part of Python webdev DX for me.

Excited to see what libraries and tooling comes out of this.

ohnoesjmr · 8 months ago
Whats wrong with jinja?
ohnoesjmr commented on Rider is now free for non-commercial use   jetbrains.com/rider/... · Posted by u/kretaceous
mattferderer · a year ago
VS Code is really good at certain things but it struggles on larger projects & doesn't have near the advanced features.

It's a very good choice though for a lot of projects. It's also a great way to try out C#. It has some amazing extensions for certain tasks too.

ohnoesjmr · a year ago
I work on a almost 20 year old C# monolith, with 1000+ projects per solution. It doesn't even load in VS or VSC. Rider needs 16GB of ram, but manages to open it. I try to never close the IDE, as it takes 30mins to open.
ohnoesjmr commented on Rider is now free for non-commercial use   jetbrains.com/rider/... · Posted by u/kretaceous
klik99 · a year ago
Yeah they originally had a separate branch "Rider Unreal" but now it's part of Rider, C++ support seems mostly the same across both, except for project support. If IIRC Rider doesn't support CMake projects, but it does support vsproj projects, so if you generate vs files from cmake it'll load fine, but probably better to use CLion for any non-UE projects if using C++. I guess they're seeing it as .NET/GameDev IDE.

Honestly I don't know why there are so many almost identical IDEs.

ohnoesjmr · a year ago
I use both Rider (for mixed c++/c#) projects and CLion for C++ only.

I feel that Rider is somehow better than CLion at c++, even after CLion Nova (Intellisense based on Resharper backend) became a thing.

One difference is that I write boost::asio in CLion, and just vanilla C++ in Rider, and before Nova it was completely unusable with async code, now it's usable with async code, but after a few days of running the editor I end up with fatal IDE errors for CLion, and never for Rider.

u/ohnoesjmr

KarmaCake day175March 13, 2017View Original