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mr_briggs commented on “This is not the computer for you”   samhenri.gold/blog/202603... · Posted by u/MBCook
mr_briggs · 2 days ago
> A Chromebook’s ceiling is made of web browser, and the things you run into are not the edges of computing but the edges of a product category designed to save you from yourself.

I'm in the same boat as the author; I cut my teeth on a hand-me-down 2005 eMac, then a hand-me-down 2008 Macbook, before finally getting my own 2011 iMac. I think this is overly harsh on Chromebooks given they belong to the cheaper end of the market - you can still put linux on them and go for gold, you're just going to hit earlier resource limits.

I think when you're younger and building an aptitude for computers, it's the limitations of what you have that drive an off-the-shelf challenge: doing what you can with what you've got. That can vary from just trying to play the same video games as your friends (love what /r/lowendgaming does), usage restrictions (e.g locked down school issued laptops) or running professional tooling (very slowly) just like the author.

When IT caught my interest, I did all of the above - on Mac, Windows and Linux, on completely garbage machines. The Macbook Neo is an awesome machine for it's cost/value, but I don't think it's hugely special in the respect described beyond making more power available at a more accessible price point.

mr_briggs commented on Ask HN: What are you working on? (September 2025)    · Posted by u/david927
cjflog · 5 months ago
Currently a one-man side project:

https://laboratory.love

Last year PlasticList discovered that 86% of food products they tested contain plastic chemicals—including 100% of baby food tested. The EU just lowered their "safe" BPA limit by 20,000x. Meanwhile, the FDA allows levels 100x higher than what Europe considers safe.

This seemed like a solvable problem.

Laboratory.love lets you crowdfund independent testing of specific products you actually buy. Think Consumer Reports meets Kickstarter, but focused on detecting endocrine disruptors in your yogurt, your kid's snacks, whatever you're curious about.

Here's how it works: Find a product (or suggest one), contribute to its testing fund, get detailed lab results when testing completes. If a product doesn't reach its funding goal within 365 days, automatic refund. All results are published openly. Laboratory.love uses the same methodology as PlasticList.org, which found plastic chemicals in everything from prenatal vitamins to ice cream. But instead of researchers choosing what to test, you do.

The bigger picture: Companies respond to market pressure. Transparency creates that pressure. When consumers have data, supply chains get cleaner.

Technical details: Laboratory.love works with ISO 17025-accredited labs, test three samples from different production lots, detect chemicals down to parts per billion. The testing protocol is public.

So far a couple dozen products have received some funding, six products have been fully funded (five product results published, the sixth is at the lab as I write this!)

You can browse products, add your own, or just follow specific items you're curious about: https://laboratory.love

mr_briggs · 5 months ago
I LOVE this idea. Tangentially, a more pimitive case: in trying to recycle or reuse jars or carboard containers food comes in, I wish there was a simple service for ranking brands. For example, some jam jars have labels that can be immediatey removed - others tear and stick to the jar. Similarly, some brands use excessive plastics and packaging, others less so.
mr_briggs commented on Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines   racenis.github.io/tram-sd... · Posted by u/racenis
gavmor · a year ago
I am pretty proud of figuring out how to TDD a C# module without booting Unity for a hackathon last month.

Managed to contribute my bit from an underpowered netbook.

I had never written a line of C# before, but I'll be damned if I'm going to concede TDD from the CLI. I knew it could be done, and I made it work. Everybody thought I was crazy, though, and none of the sponsors' DevRel were any help.

And, of course, the biggest point of friction for us, that weekend, was our beefiest machine still had to boot and reboot the damned Unity IDE for a thousand years! Incredible the fetters some folks tolerate.

mr_briggs · a year ago
I'm not very familiar with Unity and it's limitations / difficulty of this task. What challenges did you encounter and how did you solve this problem?
mr_briggs commented on Show HN: Tramway SDK – An unholy union between Half-Life and Morrowind engines   racenis.github.io/tram-sd... · Posted by u/racenis
mr_briggs · a year ago
As someone currently working with a little team trying to make low-poly games using Godot - this is awesome!

> Also when creating things with nodes, you have to go back and forth between node GUI and code.

> All of the mainstream engines have a monolithic game editor. It doesn't matter how many features you use from it, you still have to wait 10 minutes for all of them to load in.

These notes really resonated; the debug loop even with Godot, using minimal fancy features, felt a lot slower than other contexts I've programmed in. Multiple editors working around a single data file spec is also a cool idea! In finding that a unified IDE makes it easier for different developers to create merge conflicts, I could see having editors of a more specific purpose may also help developers of different roles limit the scope and nature of their changes. Keen to see how the engine progresses!

mr_briggs commented on Medieval   teenage.engineering/produ... · Posted by u/beefman
b1n · 2 years ago
mr_briggs · 2 years ago
Watching The Holy Mountain, I felt like my life had been divided in 2 - that which came before watching it, and that which came after. Sure is an experience, and I certainly can't unsee a lot of it.
mr_briggs commented on Let's Stop Asking "Why Do You Want to Work for Us?" In Interviews   nelson.cloud/lets-stop-as... · Posted by u/nelsonfigueroa
mr_briggs · 2 years ago
I feel like this article undermines itself a bit with:

> Sure, the tech stack might be exciting. Or the product may be compelling. The work-life balance may be good. But I promise you that the biggest reason is still money.

I was always under the impression that for a paid job, the reason of money is assumed. Companies want to hear your other reasons - to show you are at least trying to appreciate what they're about aside from making money. Was the question ever being asked to find the main reason?

mr_briggs commented on A new approach to local multiplayer / splitscreen perspective with raytracing   ph3at.github.io/posts/Ray... · Posted by u/davikr
Fire-Dragon-DoL · 2 years ago
That's anecdotal
mr_briggs · 2 years ago
It would be quite amusing if only the majority of 'steam users that provide feedback' are controller users, while most MKB users don't provide feedback.
mr_briggs commented on A new approach to local multiplayer / splitscreen perspective with raytracing   ph3at.github.io/posts/Ray... · Posted by u/davikr
mr_briggs · 2 years ago
The warping in the tech demo is definitely more distracting than a simple dividing line, but it's exciting to see the potential for genuinely seamless transitions between single and split screen gameplay!

In what might be a bit of a cursed, uninformed thought - but I'd like to see what happens if each player's perspective could be altered individually. Would it be possible for players to have unique camera perspectives when split, and then reorient to the same perspective when within a given distance to transition to single screen?

From memory (as I have been unable to find a demo video), the LEGO series had some interesting approaches to dealing with this. IIRC LEGO Marvel Super Heroes gave players control of their camera when in the open world, so in Dynamic Splitscreen mode there was a little fade transition when recombining cameras to single screen. Pretty sure there was a little delay too so it wouldn't recombine unnecessarily, and it was typically a more annoying point of the splitscreen as the dividing line would pivot more dramatically - something the raytraced approach would definitely improve!

mr_briggs commented on Linux Air Combat: free, lightweight and open-source combat flight simulator   askmisterwizard.com/2019/... · Posted by u/nateb2022
mr_briggs · 3 years ago
This reminds me of a super lightweight flight simulator I played circa 2014 - I cannot remember the name for the life of me, but unlike LAC and GL117, it was only a few hundred kb in size, but was well featured with joystick and network multiplayer support.
mr_briggs commented on Vore: A new RSS feed reader   j3s.sh/thought/vore-a-new... · Posted by u/j3s
Kye · 3 years ago
I would be stunned if Vore couldn't ingest OPML.
mr_briggs · 3 years ago
I was unable to find the feature when setting up a feed

u/mr_briggs

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