I'm using VSC for most edits, tab-completion is done via Copilot, I don't use it that much though, as I find the prediction to be subpar or too wordy in case of commenting. I use Aider for rubber-ducking and implementing small to mid-scope changes. Normally, I add the required files, change to architect or ask mode (depends on the problem I want to solve), explain what my problem is and how I want it to be solved. If the Aider answer satisfies me, I change to coding mode and allow the changes.
No magic, I have no idea how a single prompt can generate $4. I wouldn't be surprised if I'm only scratching on the surface with my approach though, maybe there is a better but more costly strategy yielding better results which I just didn't realize yet.
I assume we have a very different workflow.
Haven't talked to the guys for two years, so it might have improved in the meantime, but it's Telekom, so I heavily doubt it.
- The Wild Eight (Metacritic: 63; Steam: "Mostly Positive" with 6,161 reviews)
- Dead Dozen (Metacritic: TBD; Steam: "Mostly Negative" with 579 reviews)
- Radiant One (Metacritic: 82; Steam: "Mostly Positive" with 166 reviews)
- Propnight (Metacritic: TBD; Steam: "Mixed" with >15,000 reviews)
- The Day Before (Metacritic: TBD; Steam: "Mostly Negative" with >19,000 reviews)
Scores don't look good, but they also don't look as bad as I expected them to be after the train wreck of The Day Before. I wonder how this would've played out if they hadn't overhyped the game as much as they did.
In the US maybe. In Europe, not so much. With Apple having a market share of "only" about one third and WhatsApp being the de facto default messaging app, this discussion never happened here.
Therefore your argument doesn't apply to Europe at all. Android is more than the "hacky" part. Albeit I'd really love to keep that.