What would be the equivalent shader / GPU language on Android? OpenGL?
My app [0] uses a lot of metal shader code - I'm guessing there's no easy way to bring that across?
All the best to you both.
From what I've seen, at least half of design work is "make it look like x" where x may be "glass", "CRT effect" or "BigCo's design language".
This project looks like some light-hearted fun and demonstrates an ability to achieve a desired look. You seem to be looking for someone doing greenfield design work for a large advertising agency.
I see nothing in your profile that indicates any expertise in design, so it's really bold of you to level this kind of criticism at someone's project.
It's quite interesting to have a binary distinction: 'concerned vs not concerned', which I guess would be more relevant for referring clinicians, rather than getting an actual diagnosis. Whereas naming multiple choice 'BCC vs melanoma' would be more of a learning tool useful for medical students..
Echoing the other comments, but it would be interesting to match the cards to the actual incidence in the population or in primary care - although it may be a lot more boring with the amount of harmless naevi!
But the problem with you billing yourself as a graphic designer and reimplementing Windows XP is that you’re copying a design that already exists rather than showcasing your own design skills, so I can’t immediately tell how good a designer you are[0].
I can look at your projects under the IE icon, which gives more of an impression, but some of the visuals there do look decidedly AI generated, which isn’t super-encouraging.
The UX is also weird. For example, the back/forward history controls behave like carousel controls through your portfolio, whereas when I hit back/previous I expect to be taken back to the menu of projects.
If you applied to me for a job with this, would I interview you?
Yes, I would, simply because I can see you’ve put a lot of effort in and created something high quality. But I’d have some reservations because of the concerns I’ve raised above and, in particular, I’d want to dig in to how user-centred your approach is, because that isn’t really demonstrated here.
Sorry if this sounds discouraging. What you’ve done is cool, and I like it, and it would certainly get you a foot in the door of many interview processes, but that will be when the real work of showcasing your skills begins.
I hope that makes sense?
[0] Literally, I could do this, and I suck at design. It’s very similar to the process of implementing a design passed to me by a UX Designer, which I’ve done loads of times.
As a portfolio, I think it doesn't work at all and is detrimental to what you're trying to do. I think now in design, it is more important than ever for your work to cut through the noise and show at least some attempt to create something original.
I think sometimes graphic design is seen as competence with certain programs, which I guess includes genAI now, or making something cool - but really it is visual communication that responds to a set of constraints - e.g. a brief, tailored to a target audience, communicating a product or emotion. There are no shortcuts - study what has been done, work on communicating what you want to say with colour, layout, typography and images. Draw and paint; avoid genAI until you are competent without it. Currently as a graphic design portfolio, I'm sorry to say it is memorably bad and there is a lot of work to do.
That said, well done on finishing something, and making it to the top of HN. I hope the attention leads somewhere and that you continue making things.
I wonder what the best way of arranging it is. I guess you want to schedule them or have set weekly times, otherwise there's a slight overhead of remembering and finding the best time to timebox. Or maybe you use the last timebox to schedule the next one..