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loganfrederick commented on Lessons from building an AI data analyst   pedronasc.com/articles/le... · Posted by u/pedromnasc
loganfrederick · 3 days ago
The "Short Story" section definitely matches my experience at most companies, startups and bigger non-tech companies alike: They already have more data than they're aware of and know what to do with, and understanding what they have is the starting point before most analysis can be done.

Glad I read the post as I hadn't heard of Malloy before. Excuse me if I missed the answer to this, but: How much do you as Findly/Conversion Pattern implement the Semantic Layer on behalf of your users (and if so, I assume you have some process for auto-generating the Malloy models), or do your users have to do something to input the semantics themselves?

loganfrederick commented on Hyperinflation Heralded the Fall of German Democracy (2023)   smithsonianmag.com/histor... · Posted by u/joebig
loganfrederick · 5 months ago
A great book on this subject but I didn't see cited in the article is "When Money Dies": https://www.amazon.com/When-Money-Dies-Devaluation-Hyperinfl...

Uses a mix of old economic stats paired with German citizens journals and public newspapers to tell the story of how hyperinflation in Germany started and then ended, but not before creating so much distrust in society that the seeds were sewn for the country to take a militaristic stance to fixing its problems. Highly recommend the book above.

loganfrederick commented on OpenAI has upped its lobbying efforts nearly sevenfold   technologyreview.com/2025... · Posted by u/Brajeshwar
jncfhnb · 7 months ago
I call bullshit. I don’t really believe they’re saying don’t fund startups. I also don’t believe for a second that they think they can stunt progress. We didn’t have the internet in the 60s.
loganfrederick · 7 months ago
I dunno, I've met enough people first hand who believe in heavily regulating AI researchers to the extent that private companies shouldn't or couldn't do it without being owned by the government. It would surprise me that a handful of staffers in either the intelligence agencies or Biden executive branch also thought this way.
loganfrederick commented on Essential node in global semiconductor supply chain hit by Hurricane Helene   npr.org/2024/09/30/nx-s1-... · Posted by u/notamy
loganfrederick · a year ago
The research analyst at SemiAnalysis put out a Twitter thread yesterday explaining why he thinks the impact to the global supply chain is overstated here: https://x.com/SemiAnalysis_/status/1840871017746698617

"In conclusion – existing wafer inventory provides a buffer as mining operations restart, major companies are already using synthetic methods to produce semiconductor-grade quartz crucibles, and there are other sources of HPQ. Spruce Pine FUD is exaggerated."

loganfrederick commented on Pocket-Godot: Starter Kit for mobile game development using Godot   github.com/lukky-nl/Pocke... · Posted by u/console-log
TillE · a year ago
> Here’s a quick example prompt

You almost certainly should not be updating the character.position both every frame (in _process) and in response to a MouseMotion event. That makes no sense.

loganfrederick · a year ago
Yep, it is definitely worth clarifying that all the code has to be reviewed manually still. An aside is that the LLMs (both Claude and GPT) have common failure modes in using Godot 3 syntax instead of 4, etc.

I meant to make the point that, having worked on mobile game dev recently, if the behavior I'm thinking of seems simple, my workflow instincts have become to go to LLMs first rather than Github. Very possible this is a bad reflex. Just one I've observed directly from my experience implementing similar functionality as the parent library.

It looks like spywaregorilla's comment was downvoted at least once but I think it was making the valid point sarcastically that the idea of "LLM generated code replacing commonly used libraries is a bad one." My original post was positing on whether this might be a future trend though.

Also want to recognize the author of the library (prophesi) commented down below and definitely applaud their work in packaging and open sourcing their work plus making the tutorial video.

loganfrederick commented on Pocket-Godot: Starter Kit for mobile game development using Godot   github.com/lukky-nl/Pocke... · Posted by u/console-log
loganfrederick · a year ago
As someone who has recently been doing Godot mobile development with Cursor as my IDE, this repo and the video in another comment gave me some quick thoughts.

1. The main thing the library seems to offer is some pre-packaged libraries for mobile touch controls in GDScript, the custom language for the Godot game dev framework.

2. I have recently come across similar problems to what that this library tries to solve.

3. However, the way I went about solving it was basically using Claude and ChatGPT as my co-developers and asking them to answer coding questions. Here’s a quick example prompt about coding GDScript similar to some of the attributes of the library: https://chatgpt.com/share/c8e713e3-0662-4c7d-8645-9a76b0c032...

4. An optimistic perspective from all the above is that AI coding assistants can make it easier for people to develop libraries like this faster.

5. A negative view would be that AI coding assistants mean people don’t necessarily need “libraries” like this if an LLM can spit out the same results in a couple queries (rather than hunting around Github or the internet for pre-packaged code).

loganfrederick commented on Solving Crew Battle Strategy with Math   alexirpan.com/2024/03/23/... · Posted by u/alexmolas
loganfrederick · a year ago
I think the conclusion is aligned with tournament player intuition as reflected in the official character tier lists.[1]

The conclusion is: "Assuming this conjecture is true, I believe it means you should entirely ignore player strength when picking players, and should only focus on factors that aren’t tied to skill, like character matchups."

I say intuitively because for decades now Smash players have been making tier lists, with "official" ones selected by the world's best players. And the point of the tier list is that "assuming players are as good as humanly possible, which in-game characters are generally superior to others as dictated by the game's implementation."

And the essay does point out the importance of character matchups, though Smash tournament players will often consider that when playing multiple matches against opponents as well.

[1]: https://luminosity.gg/news/smash-ultimates-2nd-official-tier...

u/loganfrederick

KarmaCake day2259July 5, 2009
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