Nice.
Do you have any sites that support the flow yet?
But on the high-level — my full-time job is interaction design. Throughout my career I used JavaScript a lot for building interactive design prototypes and it’s the only language I know, so when I had the idea for Yare.io (heavily inspired by MIT’s Battle Code), vanilla JavaScript (and Node for server) was the only thing I could use (didn’t know any libraries or frameworks)
The project was really just a “problem” to be solved. Use JavaScript to move basic geometric shapes on a canvas in a 1 versus 1 battle. It needed to have a UI, rendering of a game state, authentication, event queue, basic ruleset, … None of this really required any tracker or rigorous process. I know what needs to be done, because I’m literally sitting in front it, seeing what needs to be done. It didn’t need a “plan”, because it didn’t matter when each piece of the puzzle was made. Just, whatever I was in the mood for that day.
I think the principle of simplicity (as cliche as it sounds) – trying to keep everything (especially the foundations) as basic as possible – was really the main thing that allowed me to finish the game.
I don't think I could enjoy it as much as I did with some scrum method, brainstorming bullshit, or anything reminding me of work.
No real process, no plan, no scrum method, not even a trello board to track progress and todos. Personally, I enjoyed the "fun" of it being very spontaneous, yet still passionate. I didn't write to-dos and tasks to be done, because there is always something to be done. And intuitively you feel what's important and what's not. I also didn't want it to "feel" like work.
For context - the game took me about 6 months to create: https://yare.io
There are no bad teams; only bad leaders. -Jocko
Took me a long time to buy in to this but it's 100% true. Sucky standups are the direct result of an ineffective leader - whoever that may be.
And it makes sense- even if the team is "objectively bad", a good leader will help transform them.
Microsoft is also one of the biggest gaming companies in the world (via the xbox platform) and zero initiative on free software anything over there.
Microsoft doesn't care at all about free software, or software freedoms. It's just a means to an end.
I speak passable Spanish, and have encountered the same "cultural dissonance" when dealing with a native speaker in a room full of non-native speakers. When you grow up embedded in a language and culture, you don't realize when you slip into colloquialisms and culture references that don't translate well.
That whole business deal the article opens with is a joke. It's not the native speaker's fault, nor the word's fault. It was the recipient who picked randomly when faced with an unclear choice. If you're unclear, as for clarification. I worked with an international collaboration of scientists during college and that was one of things you learned quickly. No one has the same frame of reference you do, so make sure you're all on the same page. Hell, simply rephrasing your understanding in a reply before you take action can clear this up in a single message. "So you wanted us to X? Got it!". Then the other party has the opportunity to step in and say, "No, do Y".
Again though... I think the point is that Apple could have a better review process that A) values the developer more and B) shouldn't take as long. I agree with that.