As an outsider, it seemed utterly clear at the time that the Maemo devices should have been the focus... but I realise how difficult a wrench that would have been for those who had sunk so much time and effort into Symbian.
Elop was right about the burning platform, but it was far too late by that stage.
I chuckled there for a minute
I would never delete my own archive of notes, because it contains a different kind of information: howtos for things I do infrequently, current state for personal projects I rotate in and out of over years, maintenance logs for my vehicles, identification details for every important account (account numbers, insurance expiry details etc).
When I'm doing something complex, I narrate what I'm doing in my notes. Most of these logs are write only. They can help as a kind of written rubber duck. And about 1 in 100 turn out to be extremely useful when I want to remember how I did something 10 years ago.
I use the same app (of my own design) with a different storage at work, and there I use it to remind myself what I did for performance reviews. Every edit is logged with a timestamp and I have a different tool which puts all the edits into chronological order.
For the author, their system served as a way of dealing with anxiety over self-improvement, it seems. But it turned into an anxiety of its own when the weight of unexplored ambition became manifest. It wasn't really a second brain IMO.
"Capture what resonates.." is my take away from reading "Building a Second Brain" by Tiago Forte
if I'm consciously looking something that resonates with me for everything that I consume, i'd be anxious too.
I have two young children, a boy and a girl. They both love playing Roblox, and I play along with them too, and their friends join in as well. Yes, they both always want more Robux, but let's look at this from a different perspective:
They create their own worlds - often amazing, it's not like they can run out of LEGO pieces, their creativity is their only barrier. In COVID lockdown, they could carry on playing with their friends, despite not being physically together. Humans still monitor and care for the "game", yes, some bad actors might get through occasionally, but on the whole, it's a safe and well-controlled, fun place to be. I used the concept of a Roblox Avatar to gently explain to my children, that people online might not be all they pretend to be - after all, in some games, I'm a super weight-lifter with a six-pack, and I have wings too :-O We all laughed. It's already taught both my children some genuine life-lessons - working in a pizza shop and doing deliveries, earning money, deciding how to lay out their dream houses (and Theme Parks!), and so on - plus, the importance of locking the door to keep the "bad guys" out.
All this, whilst having fun. Roblox is a force for good - if you pay the odd time for some credits, then so what, developers and us creatives also have to keep the roof over our heads.
That's kind of a weird flex.
I am not sure how the hell we will be able to manage that (retirement) with the lifestyle we got today. Not that I am rich, far from it, but I am not sure I want to ask my kids for help... and that seems more and more the direction we're moving in.
I shiver at the thought.
Culturally, as a Filipino kid, everyone knows that kids are indebted to the parents for them being born. Wtf.
I do help my parents because I love them, they dont ask but they don't need to.
But I will not ask help from my kids, they dont owe me anything.
We live in the UK now, but my wife and I will just have to retire to the Philippines where everything is a whole lot cheaper.
You're describing a system webview, which is a thing on Android, Windows, iOS, and macOS.