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japhib commented on 30 Year Anniversary of WarCraft II: Tides of Darkness   jorsys.org/archive/decemb... · Posted by u/sjoblomj
black3r · 8 days ago
> Development stared in the first months of 1995, and the game was released in North America and Australia on December 9, 1995.

This feels absolutely insane for today's standards. And not just in the gaming world. Somehow with all the advancement of libraries, frameworks, coding tools, and even AI these days, development speeds seem so much slower and it seems like too much time is spent on eye candy, monetization and dark patterns and too few times on things people actually like to see - that's what made us buy games and software in the old days.

(But also in the gaming world, especially the past few years when almost no game studio develops its own engine, assets don't look more detailed than what was used 3 years ago, stories seem hastily written and it feels like 80% of developer's time is spent on making cosmetic items for purchase which often cost more than the base game price)

Also somehow we spend lots of times researching UX and developing tutorials (remember when software had the "?" button next to the close button and no software "tutorials" were needed?) and yet all the games and software are harder to learn than what we had in the 90s and 00s.

japhib · 8 days ago
Crazy how much bigger modern games are … I wonder how many total pixels were shipped in the art assets of Warcraft 2 vs. StarCraft 2? My guess is at least 4 orders of magnitude higher for SC2
japhib commented on Widespread distribution of bacteria containing PETases across global oceans   academic.oup.com/ismej/ar... · Posted by u/PaulHoule
evilduck · a month ago
Makes me wonder if we're building towards another extinction/oxygen catastrophe type of event. Not one where the microplastics themselves are the primary driver, but because microplastics are not renewable in the environment without humans. With solar energy transitions, greater pollution awareness, and a population that's shrinking or leveling off, what will happen to all of the microorganisms which spent a great deal of energy evolving ways to metabolize plastics that suddenly lose that source of energy? They're suddenly less fit for their niche.

Or in a different area of concern, what happens to the plastic economy when plastics are no longer useful because they'll be decomposed too quickly? Sanitary packaging for medical supplies come to mind.

japhib · a month ago
That seems very far away. My understanding is that these PETases digest plastic VERY slowly and need human engineering efforts to digest it in any appreciable amount of time (hours to days rather than years). And human bioengineering of these enzymes is still not to the point where it's actually usable at industrial scale. The paper just says they've discovered the variants, not "oh no all animal life on earth is now dependent on microplastics" :D

> What happens to the plastic economy when plastics are no longer useful because they'll be decomposed too quickly?

We already use lots of biodegradable things for crucial applications, such as the wood used in framing houses. Just because wood can rot in a damp forest doesn't mean that the wood inside your walls will rot away just because. There are conditions where it can start rotting, and we're aware of those conditions and how to prevent them, at least enough for a house to last for decades.

japhib commented on Why I love OCaml (2023)   mccd.space/posts/ocaml-th... · Posted by u/art-w
japhib · a month ago
Elixir is the closest thing to OCaml that has a chance at semi-mainstream usage IMO.

It has basically all of the stuff about functional programming that makes it easier to reason about your code & get work done - immutability, pattern matching, actors, etc. But without monads or a complicated type system that would give it a higher barrier to entry. And of course it's built on top of the Erlang BEAM runtime, which has a great track record as a foundation for backend systems. It doesn't have static typing, although the type system is a lot stronger than most other dynamic languages like JS or Python, and the language devs are currently adding gradual type checking into the compiler.

japhib commented on Offline card payments should be possible no later than 1 July 2026   riksbank.se/en-gb/press-a... · Posted by u/sebiw
spullara · 2 months ago
It's a check, they have invented checks.
japhib · 2 months ago
If the "check"/offline payment bounces, I wonder if it's the merchant that is out the money? Or is there any assurance from anyone else, like maybe the network would go halfsies?

Edit: on second thought, that doesn't really make sense and would be a great way to defraud the network of a ton of guaranteed money

japhib commented on The elegance of movement in Silksong   theahura.substack.com/p/t... · Posted by u/theahura
M4v3R · 3 months ago
Silksong is objectively hard, and if you're trying to argue otherwise you're either the mythical "god gamer" or just trolling. The game is unapologetically hard and punishing right from the beginning. The very second boss you encounter already hits you for 2 masks (which effectively means 3 hits and you're dead), and each time you try to fight him you first have to run back for a minute before you reach him. He even does 2 masks of contact damage. Heck, even some normal enemies you encounter in the first two hours deal 2 damage. The original Hollow Knight bosses didn't do 2 masks damage until half way through the game.

Don't get me wrong, I still love the game and consider it pretty much a masterpiece, but many people believe (myself included) the game could have a better difficulty curve from the beginning and be less punishing (just give me a freaking bench before each boss so I don't have to run through 10 screens to have another try at it) while still maintaining the overall difficulty and challenge.

japhib · 3 months ago
But you can heal 3 masks of damage in about the same amount of time it takes to heal 1 mask in HK ...
japhib commented on U.S. Economy Contracts at 0.3% Rate in First Quarter   wsj.com/economy/us-gdp-q1... · Posted by u/bko
boplicity · 8 months ago
> This is actually buoyed by buying ahead of the tariff

Actually, the way the report works is the opposite. The increase in purchasing ahead of the tariffs counted against GDP growth, in terms of how the numbers were calculated in this report.

To be clear: Trump is a disaster, and I disagree with his approach.

japhib · 8 months ago
Interesting! Can you explain how this works? (economics noob over here)
japhib commented on Defold: cross-platform game engine   defold.com... · Posted by u/xd
synergy20 · 8 months ago
is Teal widely used? https://github.com/teal-language/tl

Teal to lua is what typescript to javascript

japhib · 8 months ago
I tried to use Teal before and had some issues even getting it to compile ... but the Lua language server actually has pretty good type checking.

Another option is https://typescripttolua.github.io/

japhib commented on Defold: cross-platform game engine   defold.com... · Posted by u/xd
saejox · 8 months ago
i wish people would stop mentioning W4 Games as a porting option. their lowest revenue tier costs $2000 a year. most indie games sell a few hundred copies.
japhib · 8 months ago
You'd be hard pressed to find console support for much less than that - compare it with Unity or GameMaker's console support tier and you'll find it's pretty similar.

It can take hundreds of dev-hours to port your engine to consoles yourself, so having another company handle it for you, for all 3 consoles, for only $2000 is a pretty good deal!

japhib commented on Defold: cross-platform game engine   defold.com... · Posted by u/xd
xandrius · 8 months ago
Exactly, read Lua and got out instantly.

Games are complicated beasts, something along the lines of C# help massively the development and the avoidance of bugs.

Python, <X>Script and Lua are not languages I'd wish to switch to from the coziness of C#. I'd consider Go or Java (although not as hip as it used to be).

japhib · 8 months ago
If you just want static typing, you can write Typescript and compile to Lua: https://typescripttolua.github.io/
japhib commented on Defold: cross-platform game engine   defold.com... · Posted by u/xd
bentt · 8 months ago
I remember when Unity first appeared and what it felt like to read its materials, its pitch. It was like... whoa, this might actually be something.

This feels similar. Sometimes you can just tell by the communications and the spirit of the language that the team has the goods.

The fact that they have such comprehensive multiplatform export right now is big. One of Godot's biggest hurdles has been console support.

My ONLY beef, from what I saw, was that it was Lua only. If it was C# I would have been more excited. But at least it's not a full C++ recompile like SOME engines. :)

japhib · 8 months ago

u/japhib

KarmaCake day421March 24, 2021View Original