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islon commented on Google denies 'misleading' reports of Gmail using your emails to train AI   theverge.com/news/826902/... · Posted by u/causenad
dwroberts · 17 days ago
When you disable all of these features, eventually it turns off email categorisation.

At first this was annoying to me because it’s obviously a very good feature. But the last few weeks have been quite revealing: I’ve been receiving and unsubscribing from tons of emails I had no idea I even received regularly, because categories buried them away.

I wonder how much of newsletter marketing (and paid email marketing) is being propped up by the GMail categories just silently ingesting tons of stuff that people never read or see (but also never unsubscribe from)

islon · 17 days ago
Exactly the same for me. I unsubscribed from more newsletters in the past few days then in the last couple years.
islon commented on uBlock Origin Lite in Apple App Store   apps.apple.com/in/app/ubl... · Posted by u/mumber_typhoon
SoKamil · 2 months ago
Unfortunately uBlock Origin on Orion is a bit flaky. Also, the phone heats up a bit, but that might be due to Orion itself.
islon · 2 months ago
Yeah, I have the same problem. Had to stop using Orion because it always heated up the phone too much. A shame. Hopefully they fix it.
islon commented on Configuration files are user interfaces   ochagavia.nl/blog/configu... · Posted by u/todsacerdoti
i_s · 3 months ago
KSON looks interesting. Where I work we did a metadata type project in Pkl recently, which is somewhat similar. Unfortunately, developments on the tooling front for Pkl have taken an extremely very long time. Not sure the the tooling/LSPs are anywhere close to what the language offers yet.

I like the language embedding feature in KSON - we would use that. Have you thought about having functions and variables? That is something you get in Pkl and Dhall which are useful.

islon · 3 months ago
What kind of tooling are you missing in Pkl?
islon commented on KDE is now my favorite desktop   kokada.dev/blog/kde-is-no... · Posted by u/todsacerdoti
whatevaa · 3 months ago
And yet people still complain about some inconsistencies in UI.
islon · 3 months ago
There's two types of desktops: the ones people complain about, and the ones nobody uses.
islon commented on Pi calculation world record with over 202T digits   storagereview.com/news/st... · Posted by u/radicality
theginger · a year ago
If we are all living in a simulation there may have been an extremely stressed cosmic sys admin racing to make sure we did not get into an overflow situation.
islon · a year ago
They just keep generating random numbers from the universe's entropy source. It's quite simple actually.
islon commented on Ask HN: Why does no one seem to care that AI gives wrong answers?    · Posted by u/arduinomancer
islon · a year ago
"It is difficult to get a man to understand something when his NVIDIA shares depend upon his not understanding it"
islon commented on Apple Pkl   github.com/apple/pkl... · Posted by u/fofoz
seabass · 2 years ago
This looks promising! I like that the template file also defines constraints at compile time, and that there is codegen to make it easy to work with pkl files well-typed in a decent variety of languages.

The tutorial is also nicely written. Props to Apple for writing really good docs on this one! The error messages it produces also look pretty good.

It would be nice if they added compiled equivalents of each code snippet from the tutorial in other formats, though, since it wasn't immediately clear how certain types (like `duration: Duration = 30.min`) would be represented in JSON.

If anyone at Apple is reading this, another thing that would make it much easier to evaluate and decide whether to adopt pkl would be to include an online compiler with a few built-in examples so that anyone can quickly see how the configuration is transformed without delving into the full docs.

islon · 2 years ago
The community created a playground here: https://pkl-playground.vercel.app/

You can try it out and see what it generates.

islon commented on The Adapter Pattern in Go   bitfieldconsulting.com/go... · Posted by u/gus_leonel
vasachi · 2 years ago
Honestly, just use a real db in testing. Purity is all well and good, but not at the expense of more bugs caught.
islon · 2 years ago
Yeah... Mocking is like wanting to be a lion tamer but training with a cat.
islon commented on Raylib – A simple and easy-to-use library to enjoy video games programming   github.com/raysan5/raylib... · Posted by u/6581
sillysaurusx · 2 years ago
One big problem holding devs back from enjoying gamedev is a lack of quality 3D assets. The engine can be wonderful, but mods were successful due to the availability of existing models and textures that they can poach from the parent game.

I’ve been trying to fix this. It’s not quite ready for showing, but whatever: https://github.com/shawwn/noh

I used to work on Heroes of Newerth, a dota clone. The parent company (S2 Games) sold it to Garena, who shut it down last year. In other words, there are ~80 unique characters with wonderful animations that no commercial entity cares about. I offer them to you.

The gamble is that no one will care; Garena is a massive entity focused on the bottom line, and they’re based outside of the US.

The main thing I’d like to do is to get together the names of all the artists that made these cool characters and promote their current work. HoN’s main strength was its graphics and fluidity, which even today some prefer over dota. That was thanks to an incredibly talented art team whose office was based in California, and I had the pleasure of watching them work for six months or so before the devs were relocated to Michigan. I miss them, and I should’ve spent more time learning the tricks of their trade.

I’ve been making a converter from the HoN format to collada, so hopefully this can be a drop-in addition to raylib. Then you can make your own games with characters and props from HoN.

EDIT: the author of raylib is here! https://news.ycombinator.com/item?id=36614060

islon · 2 years ago
I think this an area where AI generation can help a lot. Big studios will still do things by hand for better quality and less constraints, but for indies, generating a character with "stylized cell-shaded human character under X polygons" and then go from there will be a revolution.
islon commented on People paid to train AI are outsourcing their work to AI   technologyreview.com/2023... · Posted by u/kungfudoi
pavlov · 2 years ago
In some weird way, this reminds me of the 1990s scare of "Mad Cow's Disease" which was a prion disease in the cow's brain that could infect humans simply by eating the meat.

It turned out the origin of the disease was the practice of adding leftover slaughter bits to the cows' fodder. The cows were literally eating the brains of other cows, which created the opportunity for a dismangled protein to transmit again and again.

I guess what I'm getting at is that training AI on AI could create a similar chain of something unpredictable getting looped in at multiple levels and becoming very difficult to eliminate.

islon · 2 years ago
We'll soon have the "Mad AI's Disease". Though with the current level of hallucinations some LLMs have they are already half way there.

u/islon

KarmaCake day929September 8, 2011View Original