I like the language embedding feature in KSON - we would use that. Have you thought about having functions and variables? That is something you get in Pkl and Dhall which are useful.
The tutorial is also nicely written. Props to Apple for writing really good docs on this one! The error messages it produces also look pretty good.
It would be nice if they added compiled equivalents of each code snippet from the tutorial in other formats, though, since it wasn't immediately clear how certain types (like `duration: Duration = 30.min`) would be represented in JSON.
If anyone at Apple is reading this, another thing that would make it much easier to evaluate and decide whether to adopt pkl would be to include an online compiler with a few built-in examples so that anyone can quickly see how the configuration is transformed without delving into the full docs.
You can try it out and see what it generates.
I’ve been trying to fix this. It’s not quite ready for showing, but whatever: https://github.com/shawwn/noh
I used to work on Heroes of Newerth, a dota clone. The parent company (S2 Games) sold it to Garena, who shut it down last year. In other words, there are ~80 unique characters with wonderful animations that no commercial entity cares about. I offer them to you.
The gamble is that no one will care; Garena is a massive entity focused on the bottom line, and they’re based outside of the US.
The main thing I’d like to do is to get together the names of all the artists that made these cool characters and promote their current work. HoN’s main strength was its graphics and fluidity, which even today some prefer over dota. That was thanks to an incredibly talented art team whose office was based in California, and I had the pleasure of watching them work for six months or so before the devs were relocated to Michigan. I miss them, and I should’ve spent more time learning the tricks of their trade.
I’ve been making a converter from the HoN format to collada, so hopefully this can be a drop-in addition to raylib. Then you can make your own games with characters and props from HoN.
EDIT: the author of raylib is here! https://news.ycombinator.com/item?id=36614060
It turned out the origin of the disease was the practice of adding leftover slaughter bits to the cows' fodder. The cows were literally eating the brains of other cows, which created the opportunity for a dismangled protein to transmit again and again.
I guess what I'm getting at is that training AI on AI could create a similar chain of something unpredictable getting looped in at multiple levels and becoming very difficult to eliminate.
At first this was annoying to me because it’s obviously a very good feature. But the last few weeks have been quite revealing: I’ve been receiving and unsubscribing from tons of emails I had no idea I even received regularly, because categories buried them away.
I wonder how much of newsletter marketing (and paid email marketing) is being propped up by the GMail categories just silently ingesting tons of stuff that people never read or see (but also never unsubscribe from)