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groovybits commented on KDE Connect: Enabling communication between all your devices   community.kde.org/KDEConn... · Posted by u/snthd
CaptainOfCoit · 5 months ago
I remember getting excited about KDE Connect but then being completely disappointed that it basically non-functional on iOS...

As I remember it (tried it last year I think), the application needs to be in the foreground in order to do anything at all, because of Apple's (purposeful) limitations of doing things in the background.

So if you were hoping to be able to install this and sync stuff without effort and having to leave the app open all the time, Apple seems to be vehemently against anything like that, probably because they have their own solutions for this...

Edit: The GitHub repository actually goes through the Apple-induced problem:

> iOS is very much designed around foreground interactions. Therefore, background “daemon-style” applications don’t really exist under conventional means, so the behavior where KDE Connect iOS is unresponsive in the background is more or less intended. There are technically some special categories and "hacky" methods to try to get it to run in the background, but in general, there is no intended/by-design method of keeping a "daemon-style" app running forever in the background. For more information, see this post on the Apple Dev Forums

https://github.com/KDE/kdeconnect-ios

groovybits · 5 months ago
Maybe I'm missing something, but what "daemon-style" app tasks are you doing, or expecting, with KDE Connect? Its core functions seem to be quick tasks; sending files, clipboard, remote control, etc.

Perhaps my usage is basic in this way - I've never had an issue with using the iOS app as it is.

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groovybits commented on KDE Connect: Enabling communication between all your devices   community.kde.org/KDEConn... · Posted by u/snthd
stormed · 5 months ago
KDE Connect has been my answer to Apple's Airdrop for the last couple of years. It's an excellent program; I even use it on my Mac for file transferring with my Steam Deck
groovybits · 5 months ago
Same use case, its also been very useful for copying and pasting text from my Mac to the Steam Deck, similar to Universal Copy and Paste between Apple devices.
groovybits commented on KDE Connect: Enabling communication between all your devices   community.kde.org/KDEConn... · Posted by u/snthd
nickjj · 5 months ago
How well does this work for sending a lot of files without re-sending the same file?

I have a desktop + laptop + phone.

When I want to sync a directory with a lot of files I wrote a little shell script that uses rsync to do it. This does require running SSH on my laptop but I can invoke the shell script from my desktop.

Likewise with my phone I want to backup my camera photos, using rsync is nice here to avoid sending thousands of them over every time. I run SSH on my phone with Termux, it was really painless to set up and is only on when I run it. Likewise, I invoke the shell script from my desktop to do the transfer.

groovybits · 5 months ago
For this purpose, I would not suggest KDE Connect.

What you're looking for is something more like SyncThing: https://syncthing.net

groovybits commented on The Steam Deck is software-freedom friendly   isomorphism.xyz/blog/2024... · Posted by u/todsacerdoti
Etheryte · a year ago
I don't own one, so mostly just curious, what are some more prominent examples of this?
groovybits · a year ago
Steam Deck owner since launch here -- I wouldn't say the Verified status is a lie, but there have been instances where games have received Verified badge status at launch, but performed poorly on Deck.

Some popular examples of this;

1. Baldur's Gate 3: It has Verified status, but the community unanimously agrees that the performance is very poor around Act 3, and makes the game nearly impossible to finish on Deck.

2. Spider-Man 2: It had Verified status at launch, but performed poorly in terms of graphics and visuals. It was recently downgraded to Playable status, meaning you have to change the graphics settings to comfortably play the game.

Personally, I think Valve's definition of Verified [1] is too vague. The 4 criteria don't actually mention anything about graphics or performance - it only says it should have "good default settings". What does that actually look like when you play it? Additionally, how much of the game is tested when evaluating those settings?

Valve doesn't actually advertise the process of how the badge is assigned, that I'm aware. Is the game 100% completed in evaluation? What percentage of input is there between Valve and the developer? Are certain publishers or developers given any bias or leeway? That part is still opaque to the end-user.

I think the Verification process is a good first cut at standardizing PC specs, where before there weren't any. But it can definitely be improved.

1: https://www.steamdeck.com/verified

groovybits commented on The Steam Deck is software-freedom friendly   isomorphism.xyz/blog/2024... · Posted by u/todsacerdoti
nerdjon · a year ago
They really need to do much better about how they communicate this to users.

Developers are unable to opt out of the system and Valve will just put a "verified" tag on a game with zero input from a developer.

Valve needs to set proper expectations of who to be mad at when a game breaks on the Steam Deck if the developer themselves never pledged support.

Most users don't understand what an OS really is or how a game works on the Steam Deck (SteamOS) instead of Windows.

groovybits · a year ago
> Valve will just put a "verified" tag on a game with zero input from a developer.

This is a big claim, is there evidence for this? I'm an end-user, not a developer, but there are plenty of games in Unknown status. I would assume that should be the default, not Verified.

I can see an argument that Valve has incentive to have flagship games get that Verified badge, but there is also precedence for them downgrading popular games after launch. For example, Spider-Man 2 recently went from Verified to Playable (rightfully so, in my opinion).

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groovybits commented on Instapaper Doubles Subscription Price   blog.instapaper.com/post/... · Posted by u/jrhey
jasonvorhe · 2 years ago
I'm quite happy with Omnivore: https://github.com/omnivore-app/omnivore

It's open source, I can host it myself it I want to but the reference hosted version on omnivore.app is free and quite reliable. Dark mode, progressive webapp, native apps, full text search, Obsidian integration, Pocket migration.

Compare that with instapaper: Terrible Android app that looks like Android apps from 2015, okayish iPad/iOS apps, quite expensive now, every interesting feature behind a paywall. I guess if you're into the minimalist aesthetic or if you've grown accustomed to it, sure, keep on using it. But it feels as if this product has been somewhat on extended life support and people would care a lot less if it wasn't run by Marco Arment.

groovybits · 2 years ago
Marco sold Instapaper years ago... he has not been involved in quite some time. If you look at the Instapaper blog, you'll see they've been adding features consistently, most recently their major update to Notes features and integration.

I've never used Omnivore, but the feature-set mentioned in this price change announcement aligns very closely with Readwise Reader, which plans to _increase_ pricing over its current $95/yr, after it leaves beta.

I think the expectations of read-it-later apps are increasing, and with that comes cost.

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groovybits commented on Ask HN: What podcasts do you listen to?    · Posted by u/joe8756438
groovybits · 2 years ago
One show I always catch every week: Security Now

https://twit.tv/shows/security-now

u/groovybits

KarmaCake day603May 15, 2018View Original