Used copies won't be around forever, it would be better to have a proper community version.
Used copies won't be around forever, it would be better to have a proper community version.
THEREFORE A COMPUTER MUST NEVER MAKE A MANAGEMENT DECISION"
it's not a reality simulator, incredibly few video games are.
the whole thing seems like a conflicted struggle between "I want to make a game" and "I need to get my points across", often to the detriment of the game-part.
It's an interesting concept though.
Godot uses a Python-like language instead of Lua, which is good for me. Lots of people groove with Lua, but it gives me the ick.
I did not get very far trying to make 3D or physics-based games with Godot 3. I did not like the 3D interface, and the physics engine was too brittle for e.g. a pinball simulation. Too much tunneling and other inconsistent behavior.
But for 2D applications that are a mixture of text and images, i find it fits the bill quite well.
(For 3D apps and physics, I currently use Unreal Engine 4. Some tunneling, but I know tricks to mitigate that, and I much prefer its 3D interface.)
Perhaps if they added some more constraints (e.g. on smoothness) they would end up with a shape like that.
I don't have a midi piano. Wondering if it is easy for you to support my inputs using microphone. I think there will be several noobs like me with the same problem.