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ehmorris commented on Thank HN: The puzzle game I posted here 6 weeks ago got licensed by The Atlantic   theatlantic.com/games/bra... · Posted by u/brgross
brgross · 5 months ago
I posted Bracket City to HN on February 24th and the game went live yesterday on The Atlantic (!)

The game will stay free to play (and not require logging in). Also, I'm still making all the puzzles!

HN provided the first real infusion of players that weren't my mom's friends. So thanks everyone.

FWIW The Atlantic's team is amazing and got this live exactly 2 weeks from when we signed the deal.

This happened quick and I feel very lucky. The HN community of solvers keeps me honest with much helpful technical and editorial feedback. I love it all -- here or at mayor@bracket.city

T[Tom who befriended a volleyball] HN

PS my original post! https://news.ycombinator.com/item?id=43160542

ehmorris · 5 months ago
Congrats!
ehmorris commented on Show HN: Bubbles, a vanilla JavaScript web game   ehmorris.com/bubbles/... · Posted by u/ehmorris
gjohnhazel · 6 months ago
Also please add more levels and I’ll enjoy even more! I do think this could easily make some decent money as a mobile app.
ehmorris · 5 months ago
I’m glad you like it! Anyone can use the builder and submit a level suggestion through github:

https://ehmorris.com/bubbles/builder/

ehmorris commented on Show HN: Bubbles, a vanilla JavaScript web game   ehmorris.com/bubbles/... · Posted by u/ehmorris
vivzkestrel · 6 months ago
so what are those bubbles? divs with a border-radius of 50% that transform X and Y with random values? how is this implemented?
ehmorris commented on Show HN: Bubbles, a vanilla JavaScript web game   ehmorris.com/bubbles/... · Posted by u/ehmorris
zakki · 6 months ago
In my phone, Samsung A14 5G, I have to touch screen below falling bubble to blow it. If I touch the exact location, it is too late.
ehmorris · 6 months ago
Oh no. That will make the whole game frustrating. I actually recently made a change to try to mitigate this so I’m sad to hear it’s still an issue. I take the pointer position on pointerdown and pointerup, and do collision detection both times. Then I pop the underlying bubble in either case, giving you the benefit of the two possible pop locations.
ehmorris commented on Show HN: Bubbles, a vanilla JavaScript web game   ehmorris.com/bubbles/... · Posted by u/ehmorris
jrks11o · 6 months ago
input delay heavy on mobile browser, otherwise nice!
ehmorris · 6 months ago
Ah bummer. Some phones struggle because the bubbles are pre-generated bitmaps drawn each frame.
ehmorris commented on Show HN: Bubbles, a vanilla JavaScript web game   ehmorris.com/bubbles/... · Posted by u/ehmorris
al_borland · 6 months ago
I was on mobile and it felt like by the time I saw what was happening I was already losing. Very little reaction time available. I thought maybe it would be easier on a desktop, but I guess not.. maybe with a mouse instead of a trackpad.

Or maybe the author is going for the flappy bird effect. Make it punishingly hard, so players celebrate hitting level 4. But I didn’t have the same intant addiction as I did with Flappy Bird. Probably due to more complex gameplay and each level having 3 ways to play it.

ehmorris · 6 months ago
Yes if you don’t already know where the bubbles are gonna fall it’s very hard to get to them in time with a trackpad. Although I play with a trackpad myself and can beat most levels.

I had a friend suggest a “course preview” during the countdown screen so that users can anticipate the bubbles without memorizing them.

ehmorris commented on Show HN: Bubbles, a vanilla JavaScript web game   ehmorris.com/bubbles/... · Posted by u/ehmorris
daniel_iversen · 6 months ago
Wow, incredible work! It seems quite novel to me and was super fast to learn and instantly fun to play! Did you consider wrapping it in a mobile mobile app to try and make a few bucks?
ehmorris · 6 months ago
This is my “finally try to make something real with AI” project that I have yet to do. I have no native experience. Both for this and ehmorris.com/lander.
ehmorris commented on Show HN: Bubbles, a vanilla JavaScript web game   ehmorris.com/bubbles/... · Posted by u/ehmorris
wkirby · 6 months ago
Absolutely love the sound design on this.
ehmorris · 6 months ago
Me too. They’re all by my friend Max Kotelchuck. He made the sounds for /lander too.
ehmorris commented on Show HN: Bubbles, a vanilla JavaScript web game   ehmorris.com/bubbles/... · Posted by u/ehmorris
neogodless · 6 months ago
I really don't understand the 4th level. Is it much easier on a touch screen? With a mouse I can't seem to intuitively set off a rocket or whatever that can get the cascading falling balls!
ehmorris · 6 months ago
Oh, this one is one of my favorites. If you time it right, you can get all six with a slingshot of the right speed.
ehmorris commented on Show HN: Bubbles, a vanilla JavaScript web game   ehmorris.com/bubbles/... · Posted by u/ehmorris
dylan604 · 6 months ago
I walked through the demo thinking that was a decent demo. Then round 1 and nothing was the same.

I was playing with a magic touch mouse, and have decided it was not designed for that interaction. Assuming designed for mobile and us desktop users are just square pegging a round hole.

ehmorris · 6 months ago
It’s easier on desktop if you stick with slingshots and make your window fairly narrow

u/ehmorris

KarmaCake day482October 4, 2013View Original