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dabreegster commented on The Barbican   arslan.io/2025/05/12/barb... · Posted by u/farslan
wgrover · 4 months ago
Here's a cross-section through the theatre portion of the Barbican showing the complexity of the engineering:

https://www.reddit.com/r/architecture/comments/5w9ep7/cross_...

dabreegster · 3 months ago
This is incredible. I remember failing to hunt some down earlier, but does anyone know of really detailed plans or 3D models?
dabreegster commented on Kowloon Walled City: Heterotopia in a Space of Disappearance (2013)   mascontext.com/issues/tra... · Posted by u/hyperific
jansan · 8 months ago
A bit unrelated, but since people with Hong Kong knowledge may be reading: How are the Chungking Mansions doing? The atmosphere there was sometimes compared to Kowloon Walled City, and I remember when my roommate stayed there in the 90s he reported that from his window that faced the inner courtyard he could not see the ground, just darkness. Also, it was reported to have rats as big as cats and cockroaches as big as rats (I hope jokingly).

How is it doing now? Still as dystopian?

dabreegster · 8 months ago
I stayed there about a year ago, and wrote a bit about it with some photos. Just search this page for "Chungking": https://dabreegster.github.io/prose/dec2023/pt1_hk.html
dabreegster commented on ‘With brain preservation, nobody has to die’   theguardian.com/science/2... · Posted by u/bookofjoe
dabreegster · 9 months ago
Just want to plug Pantheon as a TV series exploring this idea with excellent storytelling. (https://en.wikipedia.org/wiki/Pantheon_(TV_series))
dabreegster commented on Show HN: Glossarie – a new, immersive way to learn a language   glossarie.app/... · Posted by u/jonathanb88
dabreegster · a year ago
This is super cool, thank you for building it! Two small UX ideas:

- a scrollbar and search for the Online Library would be helpful

- switching difficulty levels in the middle of reading could be helpful. Or if you keep that on a separate page, returning automatically to the last open position. (I was floating between beginner levels to find the right amount of challenge)

dabreegster commented on Show HN: I built a transit travel time map   map.henryn.xyz... · Posted by u/ng-henry
dabreegster · 2 years ago
Super awesome! I like how you just color roads to show time. When you calculate polygons to try and cover the whole area in some 5-10 minute bucket, you can wind up with all sorts of odd holes far away from roads. Keep it simple.

https://github.com/a-b-street/abstreet/pull/1075
dabreegster commented on Egregoria: 3D City Builder without a grid   github.com/Uriopass/Egreg... · Posted by u/dosshell
riidom · 2 years ago
I remember a software, where you could take real world streets, run traffic simulations on it, and also make changes to the street layout. Basically, fix the crossing that costs time on your commute every day.

I read about it many years ago, sadly forgot its name and a bit of searching didn't make it show up. So leaving this here in hope someone knows what I am talking about and drops a link. I'd like to read up on what happened to the project as well.

dabreegster · 2 years ago
Hi! https://a-b-street.github.io/docs/project/history/retrospect... has a summary of where the project went. The original scope of the traffic simulation was too grandiose, and it was hard to influence real decision-making with something so complex and buggy. A/B Street morphed into several simpler tools focused on specific problems (removing through-traffic through an area, estimating uptake of new cycle lanes). I'm focused more on web-based tools for gov use these days, but will get back to simulation someday!
dabreegster commented on TypeScripting the technical interview   richard-towers.com/2023/0... · Posted by u/ycitm
MatthiasPortzel · 2 years ago
Aphyr has a series of posts in this style, all of which are excellent.
dabreegster · 2 years ago
I love this series. It also reminds me a bit of https://unsongbook.com -- another beautiful work of creative writing combining technology and magic.
dabreegster commented on Writing a Vector Tileserver for Osm2streets   jakecoppinger.com/2023/01... · Posted by u/maxerickson
jakecopp · 3 years ago
Yep! Was quite a surprise to see this be released just after I wrote the blog post!
dabreegster · 3 years ago
Market pressures from the open source world ;)
dabreegster commented on Writing a Vector Tileserver for Osm2streets   jakecoppinger.com/2023/01... · Posted by u/maxerickson
dabreegster · 3 years ago
One of the authors of https://github.com/a-b-street/osm2streets here. If you're interested in improving the quality of the lane rendering, please get in touch on the repo! https://a-b-street.github.io/docs/tech/map/geometry/index.ht... is an older, but still relevant, deep-dive into how the geometry is calculated.
dabreegster commented on Self Hosting a Google Maps Alternative with OpenStreetMap   wcedmisten.fyi/post/self-... · Posted by u/thunderbong
sorenjan · 3 years ago
Couldn't you take this into consideration in the vector renderer? A lot of roads and paths in OSM have width and surface tags, you could render that using some appropriate texture on high zoom levels instead of the usual dotted lines for paths. Forest and grass doesn't have to be solid green fields, and crosswalks and traffic lights could be rendered, contour lines can have user specified intervals, and so on. There's lot's of additional detail you can render parametrically from data.
dabreegster · 3 years ago
We're working on rendering more detail about roads for high-zoom cases: https://github.com/a-b-street/osm2streets. Try https://a-b-street.github.io/osm2streets/?test=st_georges_cy... and press "Generate details"

u/dabreegster

KarmaCake day409December 12, 2019
About
Working on abstreet.org

meet.hn/city/gb-London

Socials: - github.com/dabreegster - x.com/CarlinoDustin

Interests: Climate Tech, Climbing, Cycling, Hiking, Open Source, Programming, Social Impact

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