The 6800 begat the 68000. It had virtual memory management. That launched ten or more models of workstation and hit the magic '3M' window: a MIP, a Megabyte of memory and a Million pixels. 68000 led to SPARC because Sun decided to go into the RISC business itself.
I used Motorola workstations alongside Sun, for a Cray-1 project I was on the periphery of: they were the ones Cray shipped to us, passing the Cray-1 on from another customer (Boeing) and they were fine, if remarkably (physically) large machines. Like they'd got the idea of "this is a workstation" in the Microvax era, and never quite shrunk down.
I had a 6502 box (the Acorn Atom, a precursor to the BBC micro) and I used others, But I kind of wished the 6800/0 series had been bigger, and we'd been in that world more than Intel. it was nicer. it felt nicer. It felt like an instruction set Gordon Bell would have liked. It made sense if you came from a pdp-11.
Maybe I'm addicted to network byte order computers.
And yet WDC (Bill Mensch's company post-Commodore) put out the 65816, a 16-bit expansion of the 6502 that was the core of the Super Nintendo. So it still grew even if not to 32-bit level.
I wish Valve actually spoke up against this EOL date, yet what they've done is just follow that date so far.
In the meantime, instead of ditching Steam, ditch Windows. Steam works amazing on Linux, and with Proton, the vast majority of Windows games Just Work(TM). You don't even need SteamOS (although it helps).
https://learn.microsoft.com/en-us/lifecycle/announcements/wi...
However, being able to run old applications and games, whether from Archive.org or GOG.com could prevent it. Even an ESR version coming from Valve could really help mitigate this issue.
How do you think people could prevent/slow down this disaster from happening?