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archi42 commented on Copy-Item is slower than File Explorer   til.andrew-quinn.me/posts... · Posted by u/hiAndrewQuinn
kichik · 8 days ago
Invoke-WebRequest is also very slow if you forget to disable the progress bar with $ProgressPreference = 'SilentlyContinue'

PowerShell has some "interesting" design choices...

archi42 · 8 days ago
This is atrocious. I get it, some things are less trivial than they seem - but I would be ashamed for shipping something like this, and even more for not fixing it.
archi42 commented on BMW PHEV: Safety fuse replacement is extremely expensive   evclinic.eu/2025/12/04/20... · Posted by u/mikelabatt
lan321 · 10 days ago
It's like the S60, VW W12, old V12 Continentals, etc. If it's expensive to maintain no one wants to buy it off you so you get hit with massive depreciation costs. You can get a 20y/o 'no issues' 500+hp V12 Continental for 10k where I'm at. They've had a brutal cost/year and cost/mile.
archi42 · 10 days ago
Huh? S60? Can you clarify?

I've driven a 2003 Volvo S60 (plain 5 cylinder, no turbo), which matches your 20 years - and most diy repairs were quite straightforward. I suppose you're talking about some Mercedes or other brand I'm less familiar with?

archi42 commented on Unreal Tournament 2004 is back   old.reddit.com/r/unrealto... · Posted by u/keithoffer
zelphirkalt · 11 days ago
I liked UT3 too, but I guess UT2004 was the peak, with all its different game modes. UT3 felt a little bit like a console thing, with fewer modes. Overall I had much more fun with UT2004, playing it with friends in LAN. UT3 simply didn't pack as much fun gameplay.
archi42 · 11 days ago
Ah, for me that would have been UT aka UT99. But chances are, I'm simply 3 - 6 years older than you ;-) Though I definitely I was not the intended age group upon release.

UT4 would have been pretty nice. I remember building the alpha from source when they put it GitHub.... .... Which is now closer to the release of UT 2004 than today. sigh

archi42 commented on Bringing Sexy Back. Internet surveillance has killed eroticism   lux-magazine.com/article/... · Posted by u/eustoria
elevatortrim · 16 days ago
Does not need to be naked, just a pretty woman.

For e.g. there's a trend where painters post a painting of them while standing next to it. I do not subscribe to any subreddits but as some of these become popular, they pop into my homepage. 9 out of 10 of these are painted by a pretty woman.

archi42 · 16 days ago
Wait until you learn that some people abuse this to funnel potential subscribers to their OF. And I don't mean the kind that's about the artwork they show off (which would usually be on Patreon these days, I guess?).

Most woman don't run an OF of course. And wether they do or don't, anyone should be free to socialize over their hobbies on the internet, and/or present their art work for other to appreciate (and get validation with hundreds or thousands of up votes). But those on the intersection that choose to run thinly disguised ads ruin it for me :(

archi42 commented on What Killed Perl?   entropicthoughts.com/what... · Posted by u/speckx
downsplat · a month ago
There's more than one thing that "killed perl" (I still use it almost every day.)

But I think the main thing that made it long term non competitive were a series of bad design choices all the way back to perl 4 or even 1.

Namely:

- the need for sigils

- weird sigil rules where the 0 element of @x is $x[0] not @x[0]

- auto flattening, ex. (@a, @b), and hence the need for manual reference management, as in (\@a, [1,2,3])

- lack of a native object system, and widespread repurposing of hashrefs as objects, with awkward field syntax $x->{foo}

- awkward function argument syntax: my ($x, $y) = @_;

These things add up, and both JS and python showed that all those can be done much more smoothly.

Another thing that counted at the time, is that PHP came out with a slightly worse language, but a super beginner-friendly approach to html templating and request lifecycle: you can just mix php and html in the same file, and the entire runtime environment is nuked at each request. The result was that php replaced perl for an entire generation of web devs in the early 2000s.

archi42 · 25 days ago
Hm, if I understand this correctly

  - awkward function argument syntax: my ($x, $y) = @_;
then you might be interested to learn about feature 'signatures':

  use feature 'signatures';
  use strict;
  use warnings;
  
  sub foobar ($foo, $bar = undef) {
     # do something smart
  }
  
  # call it:
  foobar(1);
  foobar(1, 2);
Not sure when it was added, but when I write the usual glue code, I love to use it these days.

archi42 commented on Steam Frame   store.steampowered.com/sa... · Posted by u/Philpax
reactordev · a month ago
These links open Steam app on my phone and crash immediately.
archi42 · a month ago
Same here. Also happens when navigating there from within the all.

Open the website in your browser instead.

Deleted Comment

archi42 commented on Steam Frame   store.steampowered.com/sa... · Posted by u/Philpax
vadansky · a month ago
>2160 x 2160 LCD (per eye)

Here's hoping it will be like the Deck and we get Frame OLED in a year or so.

archi42 · a month ago
Last time I read up on OLED in VR, it was said that pancake lenses dissipate too much light. Might be dated of course, and iirc there is now at least one OLED+pancake HMD on the market.
archi42 commented on Vodafone Germany is changing the open internet, one peering connection at a time   coffee.link/vodafone-germ... · Posted by u/PhilKunz
cachius · a month ago
Still Telekom has a big market share there.
archi42 · a month ago
They're entrenched. They have Telekom-branded stores (resellers) in every other town. They operate the network and hence have the best ability for trouble shooting. Non-technical users don't know what peering means, they just pay for Internet like they pay for water or power.

So for the "commoners" it seems a solid choice, while we, the Lords & Ladies of tech, are cursing in our basement home labs ;-)

Also, and that's why I'm stuck with them, for some reason they're the only one who offer combined DSL with 5G "boost". Our line is limited to ~45 MBit/s, and we get another 100 MBit/s over 5G. Doing this yourself with multiple links is of course an option, but costs a magnitude more than the 5€ extra I'm paying now; and the day only has so many hours to take care of such private deployments.

archi42 commented on Board: New game console recognizes physical pieces, with an open SDK   board.fun/... · Posted by u/nicoles
sleepybrett · a month ago
mt tables are fine and dandy and exactly what friends have built. There are several solutions for augmenting consumer panels for multitouch. This product is a bit further than multitough though.

The problem is that I see few reasons for playing boardgames, with friends, on them. You loose a lot of 'delight' factor. Physical pieces are very important to most people. I think if you asked two chess players if they would rather sit in a park and play in the sun with a physical set or play with a touchscreen inside, they would probably select the first.

I have played many digital board games, especially during covid. It's harder for me to concentrate on the game, it's less delightful. However for solo experiences and some extremes (gloomhaven) I do prefer digital games. (I also learned root digitally so that I could hurry my understanding of each faction before I played it physically with players who had a few games under their belt, and I play a lot of solo dune imperium because i love that game more than my friends it seems)

Can this product's support for physical pieces crack the 'delight in physicality' problem. Maybe. Like I said, I had some experience with this on the surface table like 15 years ago.

I think, in my experience at least, that they only time I've wanted a digital table is for TTRPG play for very tactical tables it just keeps the game moving faster than drawing a battlemap to put minis on. There is a reason I first started seeing them during D&D 4th edition where the combat was so 'on grid'. I imagine as we try out 'Draw Steel' we may revisit that more heavily as it's combat system is very 4E aligned.

The product is a concept that I want to work more than it, historically, has.

archi42 · 2 months ago
If you missed physical objects, they did not do ftir with fiducal markers, I guess? There were some nice demos back when that was novel, like over a decade ago.

Some of the tables I saw at trade shows (e.g. E-World in Essen) this year also had them. On one you could place 3d printed power plants and various energy storage systems onto a map. To adjust their output, you could turn them like a knob. The company sold a management system for small grid operators, which then reacted to those demo inputs.

> The product is a concept that I want to work more than it, historically, has.

Sad but true. But then they don't exactly fit into the usual living room. However, as specialized board game tables are getting more popular every year, we might yet see a market for smart variants emerging long term. Not a huge chance IMHO, but larger than zero.

u/archi42

KarmaCake day1686November 25, 2017
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he/his. Computer Scientist working in cyber stuff
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