Hug of death
https://archive.ph/BSh1l
One ZX81 clone actually did have a "READY" prompt, I read. Actual intelligence was doing the same in the 1980s. (-:
This time it was almost as fun : 1/8 of the mental effort per line, x 8 the speed.
Add Space Invaders game implementation in assembly language
- Implemented the core game logic including player movement, missile firing, and invader behavior.
- Added collision detection for missiles and bombs.
- Included game state management for win/lose conditions and restarting the game.
- Created functions for drawing game elements on the screen and handling keyboard input.
- Defined constants and variables for game configuration and state tracking.
That last one in particular is exactly the kind of update you get from claude, it doesn't sound very human. "Constants and variables" eh? Not just constants or variables, but constants and variables.Helpful, but not. Detailed, but not.