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alecmev commented on French supermarket's Christmas advert is worldwide hit (without AI) [video]   youtube.com/watch?v=Na9Vm... · Posted by u/gbugniot
legostormtroopr · 10 days ago
Wolves (and all dogs) could be vegetarians as they aren't obligate omnivores - and in certain conditions where pray is sparse they do eat berries to surviven. Cats on the other hand are obligate carnivores and can't produce taurine amino acids, so they have to eat meat to survive.
alecmev · 10 days ago
We can chemically synthesize taurine just fine.
alecmev commented on Zod v4 Beta   v4.zod.dev/v4... · Posted by u/mycroft_4221
iainmerrick · 8 months ago
I used to use Zod until I realised it’s rather big (for many projects this isn’t an issue at all, but for some it is). Now I use Valibot which is basically the same thing but nice and small. I do slightly prefer Zod’s API and documentation, though.

Edit to add: aha, now I read further in the announcement, looks like @zod/mini may catch up with valibot -- it uses the same function-based design at least, so unused code can be stripped out.

alecmev · 8 months ago
Though exciting, looks like there's still room for shrinkage, the linked article puts a bare-minimum gzipped @zod/mini at 1.88kb, while Valibot is at 0.71kb [1].

[1] https://github.com/anatoo/zod-vs-valibot

alecmev commented on Open Euro LLM: Open LLMs for Transparent AI in Europe   openeurollm.eu/launch-pre... · Posted by u/joecobb
closewith · a year ago
7 languages and a feature nobody to a rounding error uses? No, I don't consider that to be a research, economic, or technical success.

Honestly, I'm not sure if you posted this is support of Horizon or against? The Horizon budget for 2021-2027 is €95.5 billion or ~€15 billion per annum. If a headline "success" is an unfinished implementation of translation in Firefox of a translation engine (Marian) built by the Microsoft Translator team, then it's safe to say Horizon is an unqualified failure.

alecmev · a year ago
Can you, please, share a source for the claims you make about Marian? Specifically, "developed and open-sourced by a US multinational, Microsoft" and "funded by MS" (from two other comments by you)?

It does look like Microsoft is (was) funding the project, and employs one of the authors as head of research at Microsoft Translator, which is great, but all the "seed" funding and actual research happened in EU. Microsoft hired the author only in 2018 [1], while the earliest EU grant was allocated in 2015 [2], and the main paper they published says "it has mainly been developed at the Adam Mickiewicz University in Poznan and at the University of Edinburgh" [3].

[1] https://www.linkedin.com/in/junczys/

[2] https://github.com/marian-nmt/marian#acknowledgements

[3] https://aclanthology.org/P18-4020.pdf

alecmev commented on Introducing OneRepo: JS/TS monorepo toolchain for safe, strict, fast development   paularmstrong.dev/blog/20... · Posted by u/audionerd
alecmev · 2 years ago
I'm surprised this isn't getting any attention. Reading the docs, sounds very promising, thanks for creating this! I see Nx, Turbo and Moon being mentioned in passing in "Alternatives & pitfalls" [0], but a more in-depth comparison would be interesting. At least something that could be a column in the table at the bottom of monorepo.tools [1].

[0] https://onerepo.tools/concepts/why-onerepo/#alternatives--pi...

[1] https://monorepo.tools/#tools-review

alecmev commented on Don't use Discord as your Q&A forum   kraktoos.com/posts/dont-u... · Posted by u/kraktoos
alecmev · 2 years ago
How come nobody is talking about Linen? [1]

> Linen is a search-engine friendly community platform. We offer two way integrations with existing Slack/Discord communities and make those conversations Google-searchable.

[1] https://www.linen.dev/

alecmev commented on Ask HN: Who is hiring? (May 2023)    · Posted by u/whoishiring
alecmev · 3 years ago
OLV | Senior Software Engineer | REMOTE | Full-time, negotiable

OLV is an agency specializing in visual art production (mostly 3D, sometimes interactive) and bespoke software development. Our main product is Customizer, a white-label web-based 3D visualization and customization platform. So far we’ve been in the sports apparel industry, being used for custom jerseys/pants (https://uniforms.mizunocustom.com), footwear (https://cfw.mizunocustom.com), gloves (https://gloves.custom.rawlings.com), helmets (https://helmets.custom.rawlings.com), etc., and we’re expanding.

The challenges are very diverse, here are some recent ones: computational geometry (polygon offsetting, text warping, procedural texture generation, path splicing), data importing (parsing, validation and normalization of sewn pattern files), data exporting (generation of PDFs to be consumed by a textile factory), 3D viewer enhancements (free-form positioning and scaling of artwork directly on a 3D model), the list goes on.

In the near future we’ll be working on user and team accounts, internal tooling and automation around data ingestion (e.g., when a new type of t-shirt is added), administration tools for our clients, a light self-service version of Customizer, new rich customization features, developer experience and reliability improvements, and more.

The likely-constant parts of our stack are TypeScript and React. We also use Babylon.js for 3D, Redux, PostgreSQL, and have the strictest TypeScript configuration possible, a comprehensive ESLint setup, tests, Prettier, Yarn constraints, CSpell, all enforced by GitHub Actions.

We’re a growing team of senior generalists. The company runs on merit, so there is no bound on the impact we can have on the product and the technology behind it.

Two of our engineers work out of OLV's head office in Riga, Latvia, and the other two are in Panama and in the Canary Islands. We can employ directly in US, EU and UK, or contract worldwide. It can be flat rate or hourly, and the amount of hours per month and the benefits are negotiable.

I’m one of the seniors, and I’ve been at OLV for a total of 4 years, and I’d be hard-pressed to find a company with a better balance of fun problems, employment flexibility, creative freedom and pay.

If you’re interested, or have any questions, please email us at: careers@olv.global

alecmev commented on Ask HN: Who is hiring? (April 2023)    · Posted by u/whoishiring
alecmev · 3 years ago
OLV | Senior Software Engineer | REMOTE | Full-time, negotiable

OLV is an agency specializing in visual art production (mostly 3D, sometimes interactive) and bespoke software development. Our main product is Customizer, a white-label web-based 3D visualization and customization platform. So far we’ve been in the sports apparel industry, being used for custom jerseys/pants (https://uniforms.mizunocustom.com), footwear (https://cfw.mizunocustom.com), gloves (https://gloves.custom.rawlings.com), helmets (https://helmets.custom.rawlings.com), etc., and we’re expanding.

The challenges are very diverse, here are some recent ones: computational geometry (polygon offsetting, text warping, procedural texture generation, path splicing), data importing (parsing, validation and normalization of sewn pattern files), data exporting (generation of PDFs to be consumed by a textile factory), 3D viewer enhancements (free-form positioning and scaling of artwork directly on a 3D model), the list goes on.

In the near future we’ll be working on user and team accounts, internal tooling and automation around data ingestion (e.g., when a new type of t-shirt is added), administration tools for our clients, a light self-service version of Customizer, new rich customization features, developer experience and reliability improvements, and more.

The likely-constant parts of our stack are TypeScript and React. We also use Babylon.js for 3D, Redux, PostgreSQL, and have the strictest TypeScript configuration possible, a comprehensive ESLint setup, tests, Prettier, Yarn constraints, CSpell, all enforced by GitHub Actions.

We’re a growing team of senior generalists. The company runs on merit, so there is no bound on the impact we can have on the product and the technology behind it.

OLV has offices in Seattle, US and Riga, Latvia. We have two engineers in Latvia, one in Panama and one in the Canary Islands. We can employ directly in US, EU and UK, or contract worldwide. It can be flat rate or hourly, and the amount of hours per month and the benefits are negotiable.

I’m one of the seniors, and I’ve been at OLV for a total of 4 years, and I’d be hard-pressed to find a company with a better balance of fun problems, employment flexibility, creative freedom and pay.

If you’re interested, or have any questions, please email us at: careers@olv.global

alecmev commented on Deutschlandticket for regional bus and rail services to be offered for €49/month   deutschland.de/en/topic/l... · Posted by u/taubek
machina_ex_deus · 3 years ago
I was in Berlin once as a tourist and I was surprised how bad is the planning of buses.

They stop and wait in the station until their time arrives (in the middle of the route), with 20 people on them, wasting everyone's time. That's just incredibly dumb planning. I get that the point is to be more "reliable" and "on time" but what's the point of being accurate if you're so slow?! At some points Google maps suggested we walk half an hour instead of taking the bus because the bus was slower.

It takes some really funny priorities to reach this point. I haven't seen anything similar anywhere else, a bus stopping and waiting with people inside. And it wasn't something rare, it seemed to happen pretty frequently.

It seemed like they are artificially padding the accuracy metric by actively slowing the buses. Their schedule is far slower than their average pace, and then they slow down everything. You get that the worst case timing is now your average timing but "accuracy" increased. That's Goodhart law in full effect.

alecmev · 3 years ago
It's probably okay to drive pedal-to-the-metal on major routes, where it's 5-10 minutes between each bus. In all other cases, however, your potential gain is a couple of minutes, and the person connecting from another bus or simply hopping on in the middle of the route might end up wasting an hour waiting for the next one, even if they were perfectly on time. I'm from a city which is a lot like Berlin, now living in a region where only point A departure times are guaranteed, and it's beyond frustrating.
alecmev commented on Ask HN: Who is hiring? (March 2023)    · Posted by u/whoishiring
alecmev · 3 years ago
OLV | Senior Software Engineer | REMOTE | Full-time, negotiable

OLV is an agency specializing in visual art production (mostly 3D, sometimes interactive) and bespoke software development. Our main product is Customizer, a white-label web-based 3D visualization and customization platform. So far we’ve been in the sports apparel industry, being used for custom jerseys/pants (https://uniforms.mizunocustom.com), footwear (https://cfw.mizunocustom.com), gloves (https://gloves.custom.rawlings.com), helmets (https://helmets.custom.rawlings.com), etc., and we’re expanding.

The challenges are very diverse, here are some recent ones: computational geometry (polygon offsetting, text warping, procedural texture generation, path splicing), data importing (parsing, validation and normalization of sewn pattern files), data exporting (generation of PDFs to be consumed by a textile factory), 3D viewer enhancements (free-form positioning and scaling of artwork directly on a 3D model), the list goes on.

In the near future we’ll be working on user and team accounts, internal tooling and automation around data ingestion (e.g., when a new type of t-shirt is added), administration tools for our clients, a light self-service version of Customizer, new rich customization features, developer experience and reliability improvements, and more.

The likely-constant parts of our stack are TypeScript and React. We also use Babylon.js for 3D, Redux, PostgreSQL, and have the strictest TypeScript configuration possible, a comprehensive ESLint setup, tests, Prettier, Yarn constraints, CSpell, all enforced by GitHub Actions.

We’re a growing team of senior generalists. The company runs on merit, so there is no bound on the impact we can have on the product and the technology behind it.

OLV has offices in Seattle, US and Riga, Latvia. We have two engineers in Latvia, one in Panama and one in the Canary Islands. We can employ directly in US, EU and UK, or contract worldwide. It can be flat rate or hourly, and the amount of hours per month and the benefits are negotiable.

I’m one of the seniors, and I’ve been at OLV for a total of 4 years, and I’d be hard-pressed to find a company with a better balance of fun problems, employment flexibility, creative freedom and pay.

If you’re interested, or have any questions, please email us at: careers@olv.global

alecmev commented on Ask HN: Who is hiring? (February 2023)    · Posted by u/whoishiring
alecmev · 3 years ago
OLV | Senior Software Engineer | REMOTE | Full-time, negotiable

OLV is an agency specializing in visual art production (mostly 3D, sometimes interactive) and bespoke software development. Our main product is Customizer, a white-label web-based 3D visualization and customization platform. So far we’ve been in the sports apparel industry, being used for custom jerseys/pants (https://uniforms.mizunocustom.com), footwear (https://cfw.mizunocustom.com), gloves (https://gloves.custom.rawlings.com), helmets (https://helmets.custom.rawlings.com), etc., and we’re expanding.

The challenges are very diverse, here are some recent ones: computational geometry (polygon offsetting, text warping, procedural texture generation, path splicing), data importing (parsing, validation and normalization of sewn pattern files), data exporting (generation of PDFs to be consumed by a textile factory), 3D viewer enhancements (free-form positioning and scaling of artwork directly on a 3D model), the list goes on.

In the near future we’ll be working on user and team accounts, internal tooling and automation around data ingestion (e.g., when a new type of t-shirt is added), administration tools for our clients, a light self-service version of Customizer, new rich customization features, developer experience and reliability improvements, and more.

The likely-constant parts of our stack are TypeScript and React. We also use Babylon.js for 3D, Redux, PostgreSQL, and have the strictest TypeScript configuration possible, a comprehensive ESLint setup, tests, Prettier, Yarn constraints, CSpell, all enforced by GitHub Actions.

We’re a growing team of senior generalists. The company runs on merit, so there is no bound on the impact we can have on the product and the technology behind it.

OLV has offices in Seattle, US and Riga, Latvia. We have two engineers in Latvia, one in Panama and one in the Canary Islands. We can employ directly in US, EU and UK, or contract worldwide. It can be flat rate or hourly, and the amount of hours per month and the benefits are negotiable.

I’m one of the seniors, and I’ve been at OLV for a total of 4 years, and I’d be hard-pressed to find a company with a better balance of fun problems, employment flexibility, creative freedom and pay. I don’t get paid a referral bonus, just want to work in a team proportional to the size of our ambition.

If you’re interested, or have any questions, please email us at: careers@olv.global

u/alecmev

KarmaCake day80January 25, 2015
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