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ajhenrydev commented on Ask HN: What are you working on? (February 2026)    · Posted by u/david927
wonger_ · a month ago
Nice description, nice UI. How do you scale the difficulty? Do you have a puzzle generator algorithm, or is each puzzle made by hand?
ajhenrydev · a month ago
Thanks a ton! Difficulty is a great question. After a few rounds of puzzles, I like to aim for an 85-90% completion rate and found that puzzles with around 30-40 characters or usually 10-15 words is the sweet spot. Smaller letter pieces can also up the ante. There is a seeded puzzle generator algorithm that handles puzzle layout and piece creation. There’s an option to create your own puzzles and it’s always a treat seeing the bee movie script get generated lol
ajhenrydev commented on Ask HN: What are you working on? (February 2026)    · Posted by u/david927
ajhenrydev · a month ago
I’m working on my second daily game, https://lettered.io. Like if wheel of fortune puzzles were solvable with Tetris pieces instead of letters
ajhenrydev commented on A Gentle Introduction to SAML   ssoready.com/blog/enginee... · Posted by u/noleary
ajhenrydev · 2 years ago
Having worked with implementing SAML for a large University-funded application, I learned more than I ever wanted to know but less than I needed to know
ajhenrydev commented on Launch HN: Okapi (YC W24) – A new, flexible CRM with good UX    · Posted by u/ucarion
ajhenrydev · 2 years ago
Congrats on the launch! Always cool seeing a familiar face build something badass
ajhenrydev commented on Vercel cutting default function timeout in half to 15s for paid plans   vercel.com/changelog/serv... · Posted by u/ajhenrydev
ajhenrydev · 2 years ago
The original value was 30s and now requires opt-in to keep this behavior

u/ajhenrydev

KarmaCake day95February 2, 2023View Original