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adenozine commented on Only people building software systems get to have opinions on how they get built   twitter.com/mipsytipsy/st... · Posted by u/cebert
dang · 3 years ago
You can't attack others like this on HN, no matter how wrong they are or you feel they are. We have to ban accounts that do, in order to prevent the community from destroying itself, so please don't do it again.

https://news.ycombinator.com/newsguidelines.html

Edit: it looks like you've been doing this repeatedly and we've already asked you repeatedly to stop, so I think we have to ban this account.

https://news.ycombinator.com/item?id=34541432

https://news.ycombinator.com/item?id=34537288

https://news.ycombinator.com/item?id=34528400

If you don't want to be banned on Hacker News, you're welcome to email hn@ycombinator.com and give us reason to believe that you'll follow the rules in the future.

adenozine · 3 years ago
When did I attack someone? The submitter is not the author.

Dead Comment

adenozine commented on NLRB rules that employers can't require laid-off staff to waive labor law rights   nlrb.gov/news-outreach/ne... · Posted by u/vector_spaces
mlindner · 3 years ago
Yes when you can create a form of in-effect regulatory capture you can engage in monopolistic practices to gouge the customers via creating artificial scarcity. Movies continue to climb in costs.

None of that applies to software development which is a global phenomena.

adenozine · 3 years ago
Sorry, are you implying that filmmaking is somehow less universal than software engineering?

Many jobs are more difficult than hacking on Angular bs all day, it’s not like most devs implicitly deserve the high pay they enjoy here in the States.

Not to mention, most people are far more likely to pay for a movie than for a piece of software, excluding video games.

adenozine commented on NLRB rules that employers can't require laid-off staff to waive labor law rights   nlrb.gov/news-outreach/ne... · Posted by u/vector_spaces
adenozine · 3 years ago
You might like to read about the Writers Guild in Hollywood. Highly organized, high salaries far surpassing even that of tech, with graduates in the top percentiles coming into 500k/yr salaries fresh out of graduation, all union.
adenozine commented on The Janet Language   janet-lang.org... · Posted by u/xrd
MathMonkeyMan · 3 years ago
Sure, my thinking is that a cons cell can build singly linked lists and node-based binary trees. Some data structures are based only on those, but most involve an array of some kind. In scheme, for example, it's the combination of cons (i.e. lists and trees) and vector (i.e. arrays) that allows for arbitrary data structures. It's very constraining to have only the lists.

- array: not a singly-linked list.

- hash table: often an array of singly-linked lists, so not a list.

- red-black or AVL tree: can be built with cons cells.

- doubly-linked list: not a singly-linked list

- double-ended queue: array of double-ended queues, so not a list. Could also be implemented as a doubly-linked list.

adenozine · 3 years ago
So what about streams? Functions? Closures? Call/cc structures?

I understand your point if you are speaking in literal terms about just simple cons cells, but in practical Lisp/Scheme code, you don’t really rely on just the basics to do things.

I think there’s a hyperfocus sometimes on the simplicity of the core of lisp, the apply/eval balance, but it’s quite possible and often easy and convenient to perform normal programming tasks with these languages as well.

adenozine commented on Simulating Softbody Dynamics in Vlang   l-m.dev/cs/softbody-dynam... · Posted by u/Tozen
dom96 · 3 years ago
For those that are using and promoting Vlang, what is the thing that drew you to the language and what has kept you there?
adenozine · 3 years ago
I am learning it now, it’s pretty neat. I think the simplicity is a big appeal for me. I’ve tried Nim but it just seemed inconsistent, the case insensitivity is insane, and I think there’s a lot of minor but still odd syntax decisions that have been made. I’d rather just use python, which is nice, than have to finagle my Nim code just for a little speed boost.

Sum types and TCO with -prod is a really nice feature as well. Not supporting TCO was a huge bummer when I tried Nim, and many other languages tbh.

I already use Go sometimes, so picking up vlang was basically free, and I haven’t had time to do any big substantial projects with it, but I wrote a little irc bot with it and had a good afternoon hacking on it.

adenozine commented on The Janet Language   janet-lang.org... · Posted by u/xrd
MathMonkeyMan · 3 years ago
Almost anything but a list
adenozine · 3 years ago
Any examples to add, or you just want to leave it at pithy comment?
adenozine commented on TIL There's Another YAML   yaml.de... · Posted by u/rcarr
adenozine · 3 years ago
Filing this under “Raised My Blood Pressure…”
adenozine commented on Sanders calls for minimum salary of $60000 for public school teachers   aft.org/news/bernie-sande... · Posted by u/geox
adenozine · 3 years ago
Hard agree! Time to strip some of the administrators and get some talent in the classrooms.

I heard Florida was letting people in classrooms after just a few hours of supervision.

If the education crisis isn’t addressed, this country will be absolutely decimated in another thirty years. A level of brain drain hitherto unwitnessed in modern times.

If I was raising a young child now (mine are in their late twenties) I’d be strongly weighing the pros and cons of suggesting they go abroad for higher education, and I’d certainly be hiring a tutor rather than trusting the K12 system. Not everybody can afford all of that, despite the money being taxed already. We could lower the military budget by a percentage point and fix all this tomorrow, if we really wanted to…

adenozine commented on Godot 4.0 RC 2   godotengine.org/article/r... · Posted by u/doppp
what-no-tests · 3 years ago
This looks fantastic. I haven't made any games since back in the Flash era. Back then, there were several challenges which presented themselves in the realm of "state management".

Can anyone comment on state management using Godot, vs how state is managed in ReactJS using Redux, for example?

UPDATE: I see this link [0] about state but it refers to a previous version of Godot:

[0] - https://docs.godotengine.org/en/3.2/tutorials/misc/state_des...

adenozine · 3 years ago
Ever looked at OpenFL?

https://www.openfl.org/

Couple notable games haves used it. Haxe is a pretty mature ecosystem as well, from what I’ve heard.

I spent my thirties working and unwinding with flash games with my kids, brings back nostalgia thinking about those nights.

u/adenozine

KarmaCake day1383May 11, 2020
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