https://x.com/iquilezles/status/1977172864785957340https://x.com/iquilezles/status/1976866381099679817https://x.com/iquilezles/status/1838858759336267842
Even the title of the video is straight up clickbait ("The Worst Bug In Games Is Now Gone Forever") since the context is all wrong, the metrics on the top left even shows "time/frame: 3.38 min", how could that be useful for games? The problem with physics in games is in real-time simulations, not in cached/animated "physics".
Don't get me wrong, the simulations are impressive, and hopefully will have a big impact on simulation stability for real-time and not, I was just taken aback by the video.
We'll reap the productivity benefits from this new tool, create more work for ourselves, output will stabilize at a new level and salaries will stagnate again, as it always happens.
It's 2026, there are better, more memory safe, more efficient solutions out there.
Reminds me of the old uwu error message meme.
Have parents actually pay attention to their kids and not give them unfettered access to technology. Boom. Easy.
The parents are the second factor that nobody is willing to discuss because the parents are addicted to the exact same technology.