Any of the following options are enough to satisfy this proposal:
- Put an expiration date on the storefront and make it clear that your software is not guaranteed to continue working after date X.
- Have your server source code (stripped down of proprietary stuff) ready for public release at EoL.
- Allow customers to reverse engineer the binaries and communication protocol after EoL.
- Package dedicated server binaries with the game and allow customers to connect to it via a LAN or direct IP option.
Put an expiration date on the storefront and make it clear that your software is not guaranteed to continue working after date X
False, it says[0] providing reasonable means to continue functioning of said videogames without the involvement from the side of the publisher
It MUST be possible to continue playing the game using reasonable means. It is not sufficient to declare an EOL date. Have your server source code (stripped down of proprietary stuff) ready for public release at EoL
This would only be sufficient if the proprietary dependencies are reasonable easy to acquire. Allow customers to reverse engineer the binaries and communication protocol after EoL
I don't think this reverse engineering could currently be disallowed in the EU, so it would not be affected by the initiative. Package dedicated server binaries with the game
True, it would meet the requirements of the initiative, but it would be sufficient to provide the server after EOL.----
[0] https://citizens-initiative.europa.eu/initiatives/details/20...
When you do not have a bunch of components ready to swap out it is also really hard to debug these issues. Sometimes it’s something completely different like the PSU. After the last issues, I decided to buy a prebuilt (ThinkStation) with on-site service. The cooling is a bit worse, etc., but if issues come up, I don’t have to spend a lot of time debugging them.
Random other comment: when comparing CPUs, a sad observation was that even a passively cooled M4 is faster than a lot of desktop CPUs (typically single-threaded, sometimes also multi-threaded).
My system would randomly freeze for ~5 seconds, usually while gaming and having a video in the browser running a the same time. Then, it would reliably happen in Titanfall 2 and I noticed there were always AHCI errors in the Windows logs at the same time so I switched to an NVMe drive.
The system would also shut down occasionally (~ once every few hours) in certain games only. Then, I managed to reproduce it 100% of the time by casting lightning magic in Oblivion Remastered. I had to switch out my PSU, the old one probably couldn't handle some transient load spike, even though it was a Seasonic Prime Ultra Titanium.