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butz · 21 hours ago
Nice to see anti-cheats working and protecting Linux players from hacks, by preventing them from actually playing the game.
Aurornis · 15 hours ago
These changes are occurring in a server backend database. They’re not client side cheats.

The people receiving the credits aren’t even the ones initiating the changes.

Also many anti-cheat packages do have Linux versions. The primary reason you’re not getting ports for Linux is because companies don’t want to do the port and support all versions of Linux clients they would encounter in the very tiny number of additional installs.

netbioserror · 13 hours ago
Proton is a single build target, and it's just the Windows build target.
cedws · 16 hours ago
Games using Easy AntiCheat can opt in to Linux support. Arc Raiders runs on Linux (but not in VMs) whereas Fortnite does not, because Epic has chosen not to support Linux. Ironic given Tim Sweeney's supposed anti-monopoly stance.
brookst · 15 hours ago
Sweeney isn’t anti-monopoly, he’s pro-Sweeney. He sees an opportunity to let others do the work and investment to build platforms, then selectively swoop in to compete once the risk and investment pay off.

It’s not a bad business model if he can get the courts on his side: let others spend billions and take risks, then cherry pick the successful platforms and compete with their distribution using a cost basis that doesn’t have those up-front costs and risks.

reactordev · 11 hours ago
Tim Sweeney is anti other-people’s-monopoly. He’s happy to support his own.
not_a9 · 12 hours ago
> because Epic has chosen not to support Linux

Because Epic doesn’t want payhack configs to be advertised in whatever leaderboards Fortnite has, like CS2 had for a while.

bhargav · 15 hours ago
> Ironic given Tim Sweeney's supposed anti-monopoly stance.

This doesn't really make sense. If you are implying he is FOR monopoly, he would want the game on every possible platform right? He loses money by not having more players playing his game.

Thaxll · 16 hours ago
This hack has nothing to do with client cheats.
sylware · 17 hours ago
"kernel anti-cheat" is actually a re-branding of "anti-(non steamdeck)-linux" software, probably to please msft (since sole beneficiary). We all know they are inefficient and weaponized by hackers.

You know on linux there is a feature for a process to snoop into another process, that for the same user (non root), can be use for anti-tampering: with a proper "security" team, as all live-service games should have, you can give hell to hackers without a kernel module...

not_a9 · 12 hours ago
> We all know they are inefficient and weaponized by hackers.

Name an exploit in EAC/BattlEye/Vanguard/FaceIT/whatever other big name anticheat middleware (though Vanguard and FaceIT don’t sell their services I think) that has actually been used for anything.

Genshin Impact’s driver got used as a vulnerable driver that one time, yeah. EAC had an exploit to inject your own code into processes, but that quickly got patched (https://blog.back.engineering/10/08/2021/).

firtoz · 16 hours ago
How trivial is it to pretend to be a steam deck?
well_ackshually · 16 hours ago
Man, even "Area 51 has aliens" is a better and more backed up conspiracy theory than this. Kernel AC isn't to please MS, nor is it to shit on Linux/Steam Deck. They don't matter. They're inexistent. They're a blip of very vocal users that keep believing that Proton is going to save them from EA making shit games.

KACs exist because they want to have higher privileges to not be injected into, closed or otherwise touched by any other process. That's also why a bunch of them have started to ask for Secure Boot, so that they can guarantee at least some chain of trust that ensures you've probably not tampered with your machine.

Your Linux example 1/ turns anti cheats into not only something that analyzes what runs on your machine, but actively tries to attack it, which is the textbook definition of malware, but also a gigantic liability should you happen to say, write into word.exe because you fucked up and thought it was a cheat. 2/ turns it into an infinite game of chasing each others with you injecting into cheats, cheats injecting into you, back and forth. In addition, you're running on an actively hostile machine with a hostile user that _wants_ to fuck over your anti cheat.

Please do some proper research on the subject.

Thaxll · 16 hours ago
Kernel anti cheat in the client are the strongest form of protection by far, your comment makes no sense, anything userspace is easily spoofed. You can create a driver ( module ) that intercept calls and that is completely invisible to userspace processes.

The default security measures on Linux are pretty bad compared to windows, it's not even close. People like to bash windows but they have a way better security model.

petterroea · a day ago
Hard to have sympathy for Ubisoft the company as they are regularly used as an example of the most anti-consumer practices out there. But the whole situation is a mess, and if anything, it is probably the consumers that will end up suffering the most for this.
dvh · a day ago
It's not random bans, the nicknames are words from longer text. It's lyrics from Shaggy - It wasn't me.
vogtb · a day ago
The line "How could I forget that I had given her an extra key?" comes to mind. Maybe someone left an API key laying around somewhere? Although I could be giving the hackers too much credit...
super256 · a day ago

Deleted Comment

purkka · a day ago
Per the tweet linked in the article there were also random bans in addition to the ban feed shitposting.

https://x.com/KingGeorge/status/2004902566434668686

Modified3019 · 15 hours ago
Copy of tweet:

>@KingGeorge

>Seems like R6 is completely fucked. It’s unreal how bad.

>Hackers have done the following.

>1. Banned + unbanned thousands of people.

>2. Taken over the ban feed can put anything.

>3. Gave everyone 2 billion credits + renown.

>4. Gave everyone every skin including dev skins.

>5:09 AM · Dec 27, 2025

ZeWaka · a day ago
Global game messages being used to meme - reminds me of Team Fortress 2 rings.

Dead Comment

Levitz · a day ago
Saw a video earlier today with the lyrics of Billie Jean by Michael Jackson too.

Deleted Comment

navigate8310 · a day ago
It's a shame this game has to pander to eSports fanatics rendering it into a completely hollowed out soulless experience. From the early days of Operation Chimera to selling half of your stake and IPs to Tencent, Ubisoft has seen it all.
bob1029 · 15 hours ago
> It's a shame this game has to pander to eSports fanatics rendering it into a completely hollowed out soulless experience.

There have been many victims of the eSports neuroticism. League of Legends is probably the most extreme example I can come up with. You will eventually get banned from the game if you choose the "wrong" play style. You don't even have to cheat or play poorly. Overwatch suffered a very similar fate - They removed a player slot to force it to fit the "5 man" meta. In the case of OW, the changes proved so unpopular they had to literally delete the original title from everyone's PC to force use of the only remaining option.

morshu9001 · 13 hours ago
Not much good happens where people are treating video games like a hobby or even job. Last time I played that type of game was csgo in college, never again.
reactordev · a day ago
Ubisoft kept making garbage and sacrificed their IP’s for the sake of keeping the company alive…

It was doomed.

Insanity · a day ago
+1. Can’t believe how they held amazing IPs and then milked them to death while lowering the quality game over game. Whether it’s far cry or assassin’s creed, all the later iterations are worse than the series start.
newsclues · 18 hours ago
This game was amazing at launch, recently tried it again and it’s become trash
MattDaEskimo · 9 hours ago
My heart goes out to the devs forced to return to work to solve these issues. Numerous groups claiming numerous exploits - mostly MongoBleed.

One has to wonder: why didn't anyone anticipate this happening? Surely the moment this exploit was discovered the team would've locked it down immediately?

computerfan494 · 7 hours ago
If this is a result of that vulnerability, Ubisoft only have themselves to blame. Our support contacts ensured that we knew about the vulnerability as early as possible and gave us a clear guide to remediation for our self-hosted clusters. Our Atlas clusters were automatically patched before this was announced publicly. You'd have to be running your database open to the internet (already a mistake), ignore the advice to simply turn off zlib, and ignore the fixed versions that have been available for over a week.

If you're going to be in the business of running your own critical infrastructure, you better have spent a lot of effort planning for these situations, because they are inevitable. Otherwise, it's easier to just pay a vendor to do it for you.

Scaevolus · a day ago
https://x.com/vxunderground/status/2005008887234048091

Here's the word on the internet streets:

- THE FIRST GROUP of individuals exploited a Rainbow 6 Siege service allowing them ban players, modify inventory, etc. These individuals did not touch user data (unsure if they even could). They gifted roughly $339,960,000,000,000 worth of in-game currency to players. Ubisoft will perform a roll back to undo the damages. They're probably annoyed. I cannot go into full details at this time how it was achieved.

- A SECOND GROUP of individuals, unrelated to the FIRST GROUP of individuals, exploited a MongoDB instance from Ubisoft, using MongoBleed, which allowed them (in some capacity) to pivot to an internal Git repository. They exfiltrated a large portion of Ubisoft's internal source code. They assert it is data from the 90's - present, including software development kits, multiplayer services, etc. I have medium to high confidence this true. I've confirmed this with multiple parties.

- A THIRD GROUP of individuals claim to have compromised Ubisoft and exfiltrated user data by exploiting MongoDB via MongoBleed. This group is trying to extort Ubisoft. They have a name for their extortion group and are active on Telegram. However, I have been unable to determine the validity of their claims.

- A FOURTH GROUP of individuals assert the SECOND group of individuals are LYING and state the SECOND GROUP has had access to the Ubisoft internal source code for awhile. However, they state the SECOND GROUP is trying to hide behind the FIRST GROUP to masquerade as them and give them a reason to leak the source code in totality. The FIRST GROUP and FOURTH GROUP is frustrated by this

Will the SECOND GROUP leak the source code? Is the SECOND GROUP telling the truth? Did the SECOND GROUP lie and have access to Ubisoft code this whole time? Was it MongoBleed? Will the FIRST GROUP get pinned for this? Who is this mysterious THIRD GROUP? Is this group related to any of the other groups?

dijit · 20 hours ago
I used to work for Ubisoft, though not on Siege- I have met and had detailed conversations with their lead architect though; truthfully I remember little of those conversations.

Regarding the second group and access to source code; this is unlikely for a combination of four reasons.

1) The internal Ubisoft network is split between “player stuff” (ONBE) and developer stuff.

2) The ONBE network is deny by default, no movement is possible unless its explicitly requested ahead of time, by developers, in a formal request that must be limited in scope.

3) ONBE to “developer network” connections are almost never granted. We had one exception to this on the Division, and it was only because we could prove that getting code execution on the host that made connections would require a long chain of exploits. Of course that machine did not have complete access to all of the git repos.

4) Not a lot of stuff really uses git internally. Operations staff and web developers prefer git strongly; so they use Git. But nearly every project uses Perforce. Good look getting a flow granted from ONBE to a perforce server. That will never happen.

Siege, like The Division, worked against Ubisoft internal IT policies to make the product even possible. (IT was punishingly rigid) but some contracts were unviolatable.

The last I heard, Siege had headed to AWS and had free dominion in their tenant, but it would need Ubiservices (also in AWS) and those would route through ONBE.

I’m not sure if much changed, since a member of the board is former Microsoft and has mandated a switch to Azure from the top… But I am certain that these policies would likely be the last to go.

jacquesm · 14 hours ago
I wonder how many times former Microsoft people demanding switches to MS infrastructure are still actually working for Microsoft.
azalemeth · a day ago
Nothing highlights how pointless e-sports items are more than a real dollar value for a player base of all of them. The entire global GDP is as an order of magnitude roughly $100 trillion. So this $340 trillion figure is 3.4 times planetary total economic output - meaning the theoretical value of Rainbow Six cosmetics exceeds what the entire human civilisation produces in a year. Multiple times over. You'd be valuing pixelated gun attachments higher than annual agricultural output across all nations, all manufacturing, all services, everything.

I bet it appears unchallenged at some point in a court (or insurance) document though.

RHSeeger · a day ago
While I understand what you're saying, it's pretty clear what is meant is "$X worth at the price they currently sell for". When there's a story about an object in space made of gold worth 100s of trillians of dollars, nobody believes it would really sell for that much if we captured it and mined all the gold; because the value of gold would plummet based purely on it's existence.

But I agree with you that it would be put into a court document as "it cost us this much" for the full amount, vs the amount they were likely to ever be able to sell (and can't, now that everyone got it for free, so the value is $0)

andersa · a day ago
You could achieve a similar sum by adding balances out of thin air to random bank accounts, which is comparable to what happened here.
nkrisc · 18 hours ago
The valuation is based on them hypothetically selling the same quantities that the hackers gave away at their retail prices, which of course no one believes they would ever actually sell that much.
pjc50 · a day ago
This has the air of a parody spy caper where the various people who have broken in keep tripping over each other.

The source leak is really interesting, though. We don't often get to see game source, and it often has surprises in.

RHSeeger · a day ago
> Will the SECOND GROUP leak the source code? Is the SECOND GROUP telling the truth? Did the SECOND GROUP lie and have access to Ubisoft code this whole time? Was it MongoBleed? Will the FIRST GROUP get pinned for this? Who is this mysterious THIRD GROUP? Is this group related to any of the other groups?

This read to me like the end of a soap opera. Tune in tomorrow to find out!

Group_B · a day ago
Can’t help but laugh a bit. Not a great day for Ubisoft. Hopefully this didn’t ruin the holidays for too many employees. That would absolutely suck to get a call in for this.
adzm · a day ago
> Will the SECOND GROUP leak the source code? Is the SECOND GROUP telling the truth? Did the SECOND GROUP lie and have access to Ubisoft code this whole time? Was it MongoBleed? Will the FIRST GROUP get pinned for this? Who is this mysterious THIRD GROUP? Is this group related to any of the other groups?

Find out in the next episode of... Tales from Cyberspace!

The_President · 16 hours ago
The attackers better hope they fully hid their tracks - this is a bold hack, and such an level of overt cybercriminality with financial damages will result in a decade in prison if caught.
fainpul · 19 hours ago
> Players across PC and console are being urged by the community to stay offline, as reports continue to surface of accounts receiving billions of in game credits, rare and developer only skins, and experiencing random bans.

Regardless if this is true or not, and how it works exactly, I find it an interesting scenario.

For players: should I go online to maybe get gifted tons of ingame valuables while risking a ban? It turns playing into a gamble.

If I take on the hackers' view, I would find it exciting to dish out rewards and punishment at random on a large scale.

bombcar · a day ago
At least it's webscale.
sznio · 19 hours ago
Four attackers present in a system at the same time?

How?

sureglymop · 19 hours ago
Misconfigured database that was publicly accessible, vulnerability/exploit dropped around the same time.

Dead Comment

runtimepanic · 18 hours ago
This is the nightmare scenario for live-service games: once the integrity of progression and bans is compromised, trust evaporates fast. Rolling back “billions of credits” is easy compared to undoing random bans.
mlacks · 10 hours ago
It appears to be from the mongo db exploit. Sort of like Heartbleed from a few years ago.

https://github.com/joe-desimone/mongobleed

https://beta.shodan.io/host/212.104.194.153