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akdor1154 · 2 months ago
Damn it's nice reading a simple static site like this. Links open instantly to the next fully laid out page of content. If only the rest of the web could be like this..
madeofpalk · 2 months ago
Worth nothing, that react application (using React Server Components?)! If you have javascript enabled, it renders as a single page app, fetching each additional page via an API. If you disable JS, it renders it all on the server.
mb2100 · 2 months ago
yes, that's why performance metric and on low-powered phones is so terrible. Look at that: https://pagespeed.web.dev/analysis/https-http3-explained-hax...
cwillu · 2 months ago
Ugh, that explains why it hangs for a quarter second any time I scroll with the mousewheel.
tomalbrc · 2 months ago
Wow almost as good as handwritten HTML!
INTPenis · 2 months ago
Agreed but where is the actual git repo? I see a text saying this "contents get updated automatically on every commit to this git repository" but where is "this git repository"?

I can't find a link to the source anywhere.

rchard2scout · 2 months ago
The introduction has a "help out" section which links to the github repo: https://github.com/bagder/http3-explained
Cthulhu_ · 2 months ago
After a quick google: https://github.com/bagder/http3-explained

(using a search engine is faster than asking for a link on HN)

fny · 2 months ago
Gitbook is not a simple static site generator.

There are a also ton of outbound requests for JS on first load.

[0]: view-source:https://http3-explained.haxx.se/

fkyoureadthedoc · 2 months ago
Damn it's nice to log onto Hacker News and see yet another top comment on an interesting article be bike shedding about webshit. And also wrong because if you crack open your react dev tools and have a peak inside the 2MB of javascript you'll see that this site is still everything you despise.
thegrim33 · 2 months ago
I see literally two dozen JS scripts run when I open the page.
Nifty3929 · 2 months ago
+1000

I need fancy javascript crap like I need a hole in my head.

Razengan · 2 months ago
But how will the author know the last 500 websites you visited and where your eyes are looking right now and what you ate last Tuesday? They should put some AnAlYtIcS in.
sedatk · 2 months ago
The document is now five years old and full of statements like “we’ll see that in the upcoming years”. I think it’s due for an update.
esnard · 2 months ago
Link for anyone willing to contribute: https://github.com/bagder/http3-explained

Looks unmaintained, though.

lsaferite · 2 months ago
I was personally bugged by it claiming that QUIC wasn't an acronym.
bmicraft · 2 months ago
Well, it seem like is was originally, but isn't now and hasn't been at date of publication.

Edit:

> The initial QUIC protocol was designed by Jim Roskind at Google and was initially implemented in 2012, announced publicly to the world in 2013 when Google's experimentation broadened.

> Back then, QUIC was still claimed to be an acronym for "Quick UDP Internet Connections", but that has been dropped since then.

from https://http3-explained.haxx.se/en/proc

code_martial · 2 months ago
Here’s a conceptual background about how and why HTTP/3 came to be (recollected from memory):

HTTP/1.0 was built primarily as a textual request-response protocol over the very suitable TCP protocol which guaranteed reliable byte stream semantics. The usual pattern was to use a TCP connection to exchange a request and response pair.

As websites grew more complex, a web page was no longer just one document but a collection of resources stitched together into a main document. Many of these resources came from the same source, so HTTP/1.1 came along with one main optimisation — the ability to reuse a connection for multiple resources using Keep Alive semantics.

This was important because TCP connections and TLS (nee SSL) took many round-trips to get established and transmitting at optimal speed. Latency is one thing that cannot be optimised by adding more hardware because it’s a function of physical distance and network topology.

HTTP/2 came along as a way to improve performance for dynamic applications that were relying more and more on continuous bi-directional data exchange and not just one-and-done resource downloads. Two of its biggest advancements were faster (fewer round-trips) TLS negotiation and the concept of multiple streams over the same TCP connection.

HTTP/2 fixed pretty much everything that could be fixed with HTTP performance and semantics for contemporary connected applications but it was still a protocol that worked over TCP. TCP is really good when you have a generally stable physical network (think wired connections) but it performs really badly with frequent interruptions (think Wi-Fi with handoffs and mobile networks).

Besides the issues with connection reestablishment, there was also the challenge of “head of the line blocking” — since TCP has no awareness of multiplexed HTTP/2 streams, it blocks everything if a packet is dropped, instead of blocking only the stream to which the packet belonged. This renders HTTP/2 multiplexing a lot less effective.

In parallel with HTTP/2, work was also being done to optimise the network connection experience for devices on mobile and wireless networks. The outcome was QUIC — another L4 protocol over UDP (which itself is barebones enough to be nicknamed “the null protocol”). Unlike TCP, UDP just tosses data packets between endpoints without much consideration of their fate or the connection state.

QUIC’s main innovation is to integrate encryption into the transport layer and elevate connection semantics to the application space, and allow for the connection state to live at the endpoints rather than in the transport components. This allows retaining context as devices migrate between access points and cellular towers.

So HTTP/3? Well, one way to think about it is that it is HTTP/2 semantics over QUIC transport. So you get excellent latency characteristics over frequently interrupted networks and you get true stream multiplexing semantics because QUIC doesn’t try to enforce delivery order or any such thing.

Is HTTP/3 the default option going forward? Maybe not until we get the level of support that TCP enjoys at the hardware level. Currently, managing connection state in application software means that over controlled environments (like E-W communications within a data centre), HTTP/3 may not have as good a throughput as HTTP/2.

newpavlov · 2 months ago
Thank you for a great overview! I wish HTTP3/QUIC was the "default option" and had much wider adoption.

Unfortunately, software implementations of QUIC suffer from dealing with UDP directly. Every UDP packet involves one syscall, which is relatively expensive in modern times. And accounting for MTU further makes the situation ~64 times worse.

In-kernel implementations and/or io-uring may improve this unfortunate situation, but today in practice it's hard to achieve the same throughput as with plain TCP. I also vaguely remember that QUIC makes load-balancing more challenging for ISPs, since they can not distinguish individual streams as with TCP.

Finally, QUIC arrived a bit too late and it gets blocked in some jurisdictions (e.g. Russia) and corporate environments similarly to ESNI.

kccqzy · 2 months ago
Why would every UDP packet involve one syscall when you can use sendmmsg(2) instead of sendmsg(2)? And similarly recvmmsg(2) instead of recvmsg(2).

EDIT: I found https://news.ycombinator.com/item?id=45387462 which is a way better discussion than what I wrote.

lelanthran · 2 months ago
> In-kernel implementations and/or io-uring may improve this unfortunate situation, but today in practice it's hard to achieve the same throughput as with plain TCP.

This would depend on how the server application is written, no? Using io-uring and similar should minimise context-switches from userspace to kernel space.

> I also vaguely remember that QUIC makes load-balancing more challenging for ISPs, since they can not distinguish individual streams as with TCP.

Not just for ISPs; IIRC (and I may be recalling incorrectly) reverse proxies can't currently distinguish either, so you can't easily put an application behind Nginx and use it as a load-balancer.

The server application itself has to be the proxy if you want to scale out. OTOH, if your proxy for UDP is able to inspect the packet and determine the corresponding instance to send a UDP packet too, it's going to be much fewer resources required on the reverse proxy/load balancer, as they don't have to maintain open connections at all.

It will also allow some things more easily; a machine that is getting overloaded can hand-off (in userspace) existing streams to a freshly created instance of the server on a different machine, because the "stream" is simply related UDP packets. TCP is much harder to hand-off, and even if you can, it requires either networking changes or kernel functions to hand-off.

NeutralForest · 2 months ago
Thanks for taking the time to make this, that was helpful!
code_martial · 2 months ago
Glad you found it helpful! Most of it is distilled from High Performance Browser Networking (https://hpbn.co/). It’s a very well organised, easy to follow book. Highly recommended!

Unfortunately, it’s not updated to include QUIC and HTTP/3 so I had to piece together the info from various sources.

vivzkestrel · 2 months ago
stupid question: why do we need QUIC? why not just switch HTTP to UDP instead of TCP?
kevincox · 2 months ago
That's basically what QUIC is? It is a UDP based protocol over which HTTP can be run.

How else would you consider "just" switching HTTP to UDP? There are minimum required features such as 1. congestion control 2. multiplexed streams 3. encryption and probably a few others that I forgot about.

GuB-42 · 2 months ago
QUIC is actually a level 4 protocol, on the same level as UDP and TCP, it could work on IP directly, making it QUIC/IP.

They chose to keep the UDP layer because of its minimal overhead over raw IP and for better adoption and anti-ossification reasons, but conceptually, forget about UDP, QUIC is a TCP replacement that happens to be built on top of UDP.

Now for the answers:

- Why not HTTP over UDP? UDP is an unreliable protocol unsuitable for HTTP. HTTP by itself cannot deal with packet loss, among other things.

- Why not keep HTTP/2? HTTP/2 is designed to work with TCP and work around some of its limitations, it could probably work over QUIC too, but you would lose most of the advantages of QUIC

- Why not got back to HTTP/1? I could turn out to be a better choice than HTTP/2, but it is not a drop-in replacement either, and you would lose all the intersting features introduced since HTTP/2

sebazzz · 2 months ago
I also have em-dashes in memory.
kevg123 · 2 months ago
> As the packet loss rate increases, HTTP/2 performs less and less well. At 2% packet loss (which is a terrible network quality, mind you), tests have proven that HTTP/1 users are usually better off - because they typically have up to six TCP connections to distribute lost packets over. This means for every lost packet the other connections can still continue.

Why doesn't HTTP/2 use more than one socket?

thwarted · 2 months ago
Because one thing it tries to optimize for is avoiding TLS session negotiation.
kevg123 · 2 months ago
Makes sense. One idea would be if the browser could detect packet loss (e.g. netstat -s and look for TCP retransmissions, and equivalent on other OSes) and open more sockets if there is.

Deleted Comment

gramakri2 · 2 months ago
Where can I download the pdf? It seems the link points to itself
panki27 · 2 months ago
It's hidden in the "Copy" drop down at the top right.

https://http3-explained.haxx.se/~gitbook/pdf?limit=100

derelicta · 2 months ago
It's still crazy how quickly http3 got adopted by web actors. Can't wait til we do the same for IMAP and SMTP
immibis · 2 months ago
Email is mostly dead - we use Gmail (or Microsoft 365) now. It is to email what Slack is to IRC. With only one or two vendors, the need for widely interoperable protocols is gone - they only need to interoperate between a few large service providers, and that can be done by private agreement.
lsaferite · 2 months ago
You realize those ESPs use and support the industry standard open protocols under the hood, right? Slack is 100% proprietary and does not use industry standard protocols for interchange or federation. These are not even remotely comparable. Slack would need to use industry standard and open protocols (i.e. XMPP) to allow federation with products like Teams and Discord for the situations to be comparable.
sharts · 2 months ago
Will there be HTTP/4 ?