You had my attention, now you have my interest… or however that quote goes.
Edit: Please please please add the `playsinline` attribute to your video elements. I’m on my phone, and every time I scroll a video explodes and takes over the whole screen.
Looks fun. It's standard for software packaged for Linux to include a base directory in its tarball, and I usually check, but I did barf your application all over my /opt.
May sound crazy but I was hoping for export to terminal escape codes / box drawing chars. No biggie, I can convert the output.
Looks like a great addition to the available image editors on Linux. IMO image editing is one of the few areas lagging in Linux. Currently alternating between Pinta, Krita, Gimp and photopea.com. Will switch to this for a while to see it become my new go to.
Thanks! I will surely keep going. My app also has a bunch of novel features and brings back a bunch of functionality forgotten since the classic Macintosh era.
Not necessarily, ASE is has a smooth UI that people like and as long as you're fine within the constraints.
This one is great since it allows for in-editor previewing of "weird" ideas, I know I've re-invented that UV-mapping workflow shown with the skeleton on the page once for a game-jam and wanted to use it but skipped it in the end since asset-creation was "annoying", having support in an editor to preview it easily can be a game-changer.
You had my attention, now you have my interest… or however that quote goes.
Edit: Please please please add the `playsinline` attribute to your video elements. I’m on my phone, and every time I scroll a video explodes and takes over the whole screen.
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May sound crazy but I was hoping for export to terminal escape codes / box drawing chars. No biggie, I can convert the output.
Looks like a great addition to the available image editors on Linux. IMO image editing is one of the few areas lagging in Linux. Currently alternating between Pinta, Krita, Gimp and photopea.com. Will switch to this for a while to see it become my new go to.
¹ https://gmic.eu/
https://github.com/PixiEditor/PixiEditor
* looks like its based on dotnet avalonia
This app looks cool — but also looks to be heading into Blender-level complexity. A 21st Century MacPaint is still desirable.
This one is great since it allows for in-editor previewing of "weird" ideas, I know I've re-invented that UV-mapping workflow shown with the skeleton on the page once for a game-jam and wanted to use it but skipped it in the end since asset-creation was "annoying", having support in an editor to preview it easily can be a game-changer.
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