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Posted by u/appsDev a year ago
I made a game you can play without anyone knowing (no visuals/sound)apps.apple.com/us/app/tik...
Hello everyone! I just launched an iOS game called Tik! and it has no visuals or sound of any kind. So the obvious question is.. how do you play it?

The game uses your phone’s Haptics in order to play a rhythm of “Tiks” (haptic vibrations). The user then has to try and recreate the timing of the rhythm they just felt by tapping it anywhere on the screen. It sounds easy, but getting the timing right is tricky, and so it usually takes a couple tries before your able to get it right.

The inspiration for the game came from wanting something to do in a really boring presentation. It would have been disrespectful to look at my phone, but I also needed a distraction. I typically hold my phone in these kinds of scenarios, and fiddle with the case, when it occurred to me: what if there was a game I could play just holding the phone anywhere (under a desk, in my pocket, to the side, etc.). Sometime later Tik! was born :)

I would love your feedback on it. The game is paid, but if someone would like a promo code to try it please let me know below. Link: https://apps.apple.com/app/id6720712299

lnyng · a year ago
Bought and played for a while, 83 attempts with 12 corrects and max 2 corrects in a row. It s a very difficult game without visual and sound to aid figuring out the exact rhythm, and the game seems very strict about how much you can be off.

Suggestions: - have an option to add 4 constant interval tiks at the beginning to help setup the base rhythm - hold down the small white dot to return to menu so you can see progress without exiting - have a way to visualize a rhythm similar to the example or skip it (maybe two finger hold?) if you are stuck - some rhythms feel to have slightly uneven tempo. Is the duration of the tick taken into consideration when generating the tempo?

Interesting game overall. Well done

lnyng · a year ago
Additional suggestions:

- increase tolerance to slightly off taps, and gradually increase the number of ticks (not sure you already do this but right now it’s too hard win many times in a row)

- tik of the day mode. A long tick that challenges people who can win it in fewest trials

appsDev · a year ago
Thank you so much for buying the app! I am glad to know that you like it :)

Also thank you so so much for the in depth feedback! I get what you mean about the game being pretty hard starting out - I was trying to balance between too hard and too easy but it seems I landed a little bit on the harder side - which is something I can fix!

Your ideas about adding a constant interval to the start, holding the white dot to return to the menu (love this one!), and seeing progress without closing the app are great! I will definitely take everything you said into account for future updates!

The timing of the Tiks is intentionally off to make the game a bit harder and add variety. I think the main thing that impacts how hard it is should be the tolerance of how close ur taps have to be to the Tiks, which is something. I can change to make easier, at least till the user gets around 40-50 correct or something.

I love the Tik of the day mode idea and is something I had written too to implement later on. Seriously all your feedback is amazing, thanks so much!! :)

Wowfunhappy · a year ago
I don't think I like any of these ideas!

Interval tiks would add "noise" to a game that has very limited output. How would I know if those tiks are the interval or the pattern?

I don't think I've ever gotten two correct in a row, but the fun of the gameplay comes from slowly learning the rhythm over a few tries. It's not entirely unlike Celeste or Super Meat Boy, where you learn the level over multiple attempts.

I'm worried that I would trigger any sort of menu accidentally. Two fingers might work but if I'm walking or something and gripping the phone in weird ways...

I will say that while walking home this afternoon, there was one pattern I got stuck on. Every other pattern, I was able to get past after a reasonable number of tries, but this one just seemed impossible and I had to quit and re-open the app. So I agree there either needs to be some way to skip patterns, or the pattern generation needs to be tweaked to avoid super hard outliers.

Edit: Fwiw, my stats are: 116 total attempts, 20 correct, 2 max in a row.

appsDev · a year ago
Thanks for posting this - I understand everything you're saying as well and will definitely balance all the feedback I am getting when making changes in a future update. I want to preserve the aspect of the game where it takes a couple tries to get past a sequence, but not too many to the point that it is irritating.

Triggering the menu by accident is a valid concern as well.

I will try and think of creative ways to balance all of this and make the end experiance even better. I appreciate your feedback!

invalidlogin · a year ago
OP:

1. Use “you’re“, not “your”, for “you are”. It is wrong in the first “screen” image in your App Store listing.

2. Use an ellipsis — three dots, “…”, never two dots. This is in two images in your listing.

appsDev · a year ago
Thanks for the tip! I will fix that (I have the bad habit of using 2 dots all the time) and the "your" part will definitely take care of. Thank you!!
nuancebydefault · a year ago
Also there seems to be a missing negation in the accessibility paragraph.
password4321 · a year ago
Ellipsis also has its own dedicated Unicode code point if you want to get fancy, (U+2026): …
appsDev · a year ago
Will check it out, thx!
867-5309 · a year ago
agree with 1. but for 2., any value more than one conveys the same meaning..
appsDev · a year ago
Ya thats why I typically am used to using 2, but I think the correct amount is 3 :)

Dead Comment

password4321 · a year ago
A game for people who get carsick looking at screens, awesome! I would love more suggestions that fall in this same category, aka games for the vision impaired.

Where can I sign up for notification of a future Android (specifically Kindle Fire [Kids+]) release?

pbhjpbhj · a year ago
I think you could do an audio-looping app. You'd make a loop up from a series of instruments, but the instruments would appear consecutively. You choose the loop type (3 bars of 4-4 time, say, I'm not a musician!). Then you get an announcement "clap", with a metronome sound in the background, you tap the phone for a beat. Next the app announces "snare" and you tap for each snare, etc.

Maybe it works best by giving you a few bars of a tune and you make the percussion up to fit?

Whatever, I think there's something there.

password4321 · a year ago
Thank you for sharing your idea! Lots of unexplored options with audio for sure, especially music as you pointed out.

It would be possible to use the touch screen for multiple inputs split into large regions, multiple fingers, etc.

jedberg · a year ago
Semi-related note, the new iOS has a new feature that provides motion queues to reduce car sickness, called Vehicle Motion Queues.
appsDev · a year ago
Searched it up, looks really cool!
appsDev · a year ago
Thank you so much, I'm glad you like the idea!

If I ever release Tik! on android in the future I will reply back on ur comment again here ;)

password4321 · a year ago
FYI on HN you get two weeks then discussion is locked. Glad you got some traction here.
soneca · a year ago
I have a mobile game idea that is “juggling for blind people”. You would use your phone as the hand to catch and throw balls in the air. All user feedback would be sound (ball going up, then going down) and haptic (catching and throwing the ball).

I am just a web dev so I don’t think I have the skills to make it. Just leaving the idea here in case someone wants to build it

captn3m0 · a year ago
You'll like https://en.wikipedia.org/wiki/Send_Me_to_Heaven - your high score is how high you can throw your phone. Apple unfortunately didn't allow it on the AppStore.

It might be possible to do this as a PWA, using https://developer.mozilla.org/en-US/docs/Web/API/Acceleromet...

appsDev · a year ago
This is a super near idea! Thx for sharing :)

I also really agree that Haptics can be used in super unique ways for people with disabilities like blindness, since you are not dependent on visuals. Even for Tik! I tired to add some accessibility labels and support, but the possibilities are truly endless!

calimariae · a year ago
That's a really fun idea
jonpurdy · a year ago
Bought it for the novelty, easy decision.

Feedback: it's pretty difficult even at the first level. As a distraction, even just easy 2-3 beat patters might be good to start with. So having difficulty levels would be great.

Maybe the difficulty comes from the strength of the haptic engine, but not sure how to easily change that (somewhere in Settings app I'm sure).

appsDev · a year ago
Thank you so much for buying it!! I really appreciate it!

That is really nice feedback. The main thing that impacts the difficulty is how off the user's taps can be from the exact timing, and I tried to set it at a level that is not too easy/hard - but that is good feedback and will definitely look into it!

Till then, I would suggest tapping along to the haptics as they occur just to get a feel for the timing. After a couple of tries it should get easier..

Thanks again for trying it out!

furyofantares · a year ago
Love it, although none of the app store copy resonated with me and was a little offputting.

I suppose I don't really buy the premise put forth from either direction; I don't buy that it's possible to be present while doing something else (for me anyway) AND I don't buy that this is gonna be immersive. I'm not stating these things as claims; this is just my reaction to the app store copy.

I did buy it and love it though. What really works for me is as a way to hang out with my kid when she's doing her own thing. I want to be available to be present at a moment's notice.

appsDev · a year ago
Thank you so much for bringing up these points, and for your purchase!!

I tried to make the copy a little intentionally attention grabbing; The idea isn't honestly to be completely present in what is in front of you and on the app, but to use the app as a distraction since it takes your mind off of something in front of you (which is why I used the word immersive)

I am super happy to know that you love the app. If there is anything specific about my copy and marketing though that you think I could change to present it better please let me know.

Thanks!

razadots · a year ago
I found the app store copy incredibly funny. i found your copy to be rather tedious and offputting.
furyofantares · a year ago
I didn't suggest any copy, just gave my feedback on how I read the app store copy. No need for random insults when someone's just giving their experience as feedback. lol?
appsDev · a year ago
I will look into that, thx!
RedNifre · a year ago
If you added Morse code, you could play classic text adventures!

I don't have an iPhone, but could you also play this with the screen off by tapping on the volume buttons instead?

appsDev · a year ago
Thats a nice idea too! Yes the Morse code with haptics idea can lead to tons of cool stuff!

Using volume buttons could be neat, something to keep in mind! Thx

Wowfunhappy · a year ago
Is there any chance you will port this to the Apple Watch? That's where I'd really want a game like this!

It is quite fun, I like rhythm games.

appsDev · a year ago
Thank you!!! Yes I had actually thought of that but felt it would be better to launch with iPhone first - surely something in my mind for the future though :)