The game is fast-paced and real-time, so more like a shooter version of Smash Bros. But it’s intentionally very arcade-like in that you can only shoot in one straight direction, so the controls are very simple. I’m a 30-something and I can keep up with the young guns by being a bit more tactical ;)
We’re also heavily focused on modding, having grown up in the Wc3 era.
I'd say it's more like Brawlhalla, where you move and fight on a classic platform arena, which in turn is similar to the very successful Super Smash Bros. So Fish Folk is now like these, but open source.
You got me excited for a Smash-like, but it reminded me more of Teeworlds, without the grappling hooks.
BTW, the demo appears to have controller support. I plugged in my Open-Frame1 in case it was like Smash or Rivals of Aether. Worked with no configuration.
I suggest to take the same approach as https://shatteredpixel.com/ and sell it on Steam et al. while still having it FOSS and available in a git repository.
Previously we used Macroquad. It worked great, but when we had a change of lead dev he was more comfortable with Bevy, plus it’s got a bigger community, hence the switch. More context here: https://www.reddit.com/r/rust/comments/zlxyrh/fish_folk_jump...
The results of the Kickstarter will remain open-source.
(I have no connection to the project, but have backed it)
What are some key features that differentiate it from a game like Worms (besides the fact that it is open-source and written in Bevy/Rust)?
Otherwise, cool project!
We’re also heavily focused on modding, having grown up in the Wc3 era.
[0] https://store.steampowered.com/app/312530/Duck_Game/
> For more information about our origin story (Duck Game et.al.) ...
BTW, the demo appears to have controller support. I plugged in my Open-Frame1 in case it was like Smash or Rivals of Aether. Worked with no configuration.
I know that we think of Shift as a modifier key, but for games it's actually a more practical action key, along with E and Q.
Great engine with great potential. Hope it gets more traction (and an editor) https://dublog.net/blog/rust-2/
What did they use before?